Brotato 1.1.15.4 · 247 items

Item purchase facts

All 247 items are listed below, complete before any script runs. Each page positions its price within the same rarity and, for 189 items, compares a selected weapon before and after the item through the shared direct-DPS calculator. 17 pages also show a count or stat-scaling table.

63 items

Common · Tier I

Alien Tongue 25 materials · price rank 40–56 of 63 Alien Tongue Changes Pickup Range by +30. +30 Pickup Range +1 more 15 materials · price rank 5–19 of 63 Alien Worm Changes HP Regeneration by +2 points. +2 HP Regeneration −1 Consumable Heal +1 more Baby Elephant 22 materials · price rank 39 of 63 Baby Elephant Dmg When Pickup Gold has a 25% trigger chance and uses 25% of Luck as its recorded scaling value. Baby Gecko 18 materials · price rank 20–24 of 63 Baby Gecko Changes Range by +10 points. +10 Range +1 more Bag 15 materials · price rank 5–19 of 63 Bag Changes Box Gold by +15. +15 Box Gold −1% Speed Bat 20 materials · price rank 25–38 of 63 Bat Changes Life Steal by +2 percentage points. +2% Life Steal −2 Harvesting Beanie 20 materials · price rank 25–38 of 63 Beanie Changes Speed by +4 percentage points. +4% Speed −6 Range Boiling Water 30 materials · price rank 58–63 of 63 Boiling Water Changes Elemental Damage by +2 points. +2 Elemental Damage −1 Max HP Book 15 materials · price rank 5–19 of 63 Book Changes Engineering by +2 points. +2 Engineering −1 Luck +1 more Boxing Glove 18 materials · price rank 20–24 of 63 Boxing Glove Changes Melee Damage by +1 point. +3 Knockback +1 more Broken Mouth 25 materials · price rank 40–56 of 63 Broken Mouth Changes Max HP by +5 points. +5 Max HP −1 HP Regeneration 1 materials · price rank 1 of 63 Builder's Turret (Common) Adds 1 structure effect of this item's recorded type. Butterfly 30 materials · price rank 58–63 of 63 Butterfly Changes Life Steal by +2 percentage points. +2% Life Steal −1 Elemental Damage Cake 15 materials · price rank 5–19 of 63 Cake Changes Max HP by +3 points. +3 Max HP −1% Damage Charcoal 20 materials · price rank 25–38 of 63 Charcoal Changes Elemental Damage by +1 point. +2 Melee Damage −2 Harvesting +1 more Claw Tree 20 materials · price rank 25–38 of 63 Claw Tree Changes Melee Damage by +1 point. +3% Crit Chance −1 Max HP +1 more Coffee 20 materials · price rank 25–38 of 63 Coffee Changes Attack Speed by +10 percentage points. +10% Attack Speed −2% Damage Corrupted Shard 12 materials · price rank 3–4 of 63 Corrupted Shard Changes Damage by +3 percentage points. +3% Damage +1 more Coupon 15 materials · price rank 5–19 of 63 Coupon Changes Items Price by −5. −5 Items Price Cute Monkey 25 materials · price rank 40–56 of 63 Cute Monkey Changes Heal When Pickup Gold by +8. +8 Heal When Pickup Gold −1 Ranged Damage Defective Steroids 20 materials · price rank 25–38 of 63 Defective Steroids Changes Melee Damage by +2 points. +2 Melee Damage −3% Attack Speed +1 more Duct Tape 20 materials · price rank 25–38 of 63 Duct Tape Changes Armor by +1 point. +1 Armor −2 Max HP +1 more Dynamite 20 materials · price rank 25–38 of 63 Dynamite Changes Explosion Damage by +15. +15 Explosion Damage Feather 18 materials · price rank 20–24 of 63 Feather Changes Ranged Damage by +1 point. +3% Dodge −3 XP Gain +1 more Fertilizer 15 materials · price rank 5–19 of 63 Fertilizer Changes Harvesting by +8 points. +8 Harvesting −1 Melee Damage Fresh Meat 25 materials · price rank 40–56 of 63 Fresh Meat Changes Life Steal by +2 percentage points. +2% Life Steal −1 HP Regeneration Gentle Alien 30 materials · price rank 58–63 of 63 Gentle Alien Changes Damage by +5 percentage points. +5% Damage +5 Number Of Enemies +1 more Glasses 20 materials · price rank 25–38 of 63 Glasses Changes Range by +20 points. +20 Range Goat Skull 25 materials · price rank 40–56 of 63 Goat Skull Changes Melee Damage by +3 points. +3 Melee Damage −2% Crit Chance Gummy Berserker 25 materials · price rank 40–56 of 63 Gummy Berserker Changes Attack Speed by +5 percentage points. +25 Range −1 Armor +1 more Head Injury 25 materials · price rank 40–56 of 63 Head Injury Changes Damage by +6 percentage points. +6% Damage −8 Range Hedgehog 30 materials · price rank 58–63 of 63 Hedgehog Changes Melee Damage by +2 points. +2 Melee Damage −1 HP Regeneration +1 more Helmet 15 materials · price rank 5–19 of 63 Helmet Changes Armor by +1 point. +1 Armor −2% Speed Injection 20 materials · price rank 25–38 of 63 Injection Changes Damage by +7 percentage points. +7% Damage −2 Max HP Insanity 20 materials · price rank 25–38 of 63 Insanity Changes Crit Chance by +6 percentage points. +6% Crit Chance −3% Damage Jelly 15 materials · price rank 5–19 of 63 Jelly Changes Max HP by +1 point. Landmines 15 materials · price rank 5–19 of 63 Landmines Adds 1 structure effect of this item's recorded type. Lemonade 15 materials · price rank 5–19 of 63 Lemonade Changes Consumable Heal by +1. +1 Consumable Heal Lens 20 materials · price rank 25–38 of 63 Lens Changes Ranged Damage by +1 point. +1 Ranged Damage −5 Range 30 materials · price rank 58–63 of 63 Lootworm Adds one Lootworm effect. Lost Duck 25 materials · price rank 40–56 of 63 Lost Duck Changes Luck by +8 points. +8 Luck −1 Elemental Damage Lumberjack Shirt 15 materials · price rank 5–19 of 63 Lumberjack Shirt Changes One Shot Trees by +1. Mushroom 25 materials · price rank 40–56 of 63 Mushroom Changes HP Regeneration by +3 points. +3 HP Regeneration −2 Luck Mutation 25 materials · price rank 40–56 of 63 Mutation Changes Ranged Damage by +1 point. +1 Elemental Damage −3 Knockback +1 more Peaceful Bee 18 materials · price rank 20–24 of 63 Peaceful Bee Changes Dodge by +4 percentage points. +4% Dodge −1 Melee Damage +2 more Pencil 8 materials · price rank 2 of 63 Pencil Changes Engineering by +1 point. +1 Engineering Penguin 25 materials · price rank 40–56 of 63 Penguin Changes HP Regeneration by +1 point. +1 HP Regeneration +1 more Plant 15 materials · price rank 5–19 of 63 Plant Changes HP Regeneration by +3 points. +3 HP Regeneration −1% Life Steal Propeller Hat 28 materials · price rank 57 of 63 Propeller Hat Changes Luck by +10 points. +10 Luck −2% Damage Ratzilla 30 materials · price rank 58–63 of 63 Ratzilla Adds one Ratzilla effect. Scar 25 materials · price rank 40–56 of 63 Scar Changes XP Gain by +20. +20 XP Gain −8 Range Scared Sausage 25 materials · price rank 40–56 of 63 Scared Sausage Changes Burn Chance by 0. Sharp Bullet 25 materials · price rank 40–56 of 63 Sharp Bullet Changes Piercing by +1. +1 Piercing −20 Piercing Damage +2 more Small Fish 18 materials · price rank 20–24 of 63 Small Fish Bonus Damage Against Targets Above HP: primary value +10; secondary value +75. −3% Attack Speed +1 more Snake 25 materials · price rank 40–56 of 63 Snake Changes Burning Spread by +1. −1 Max HP +1 more Terrified Onion 15 materials · price rank 5–19 of 63 Terrified Onion Changes Speed by +4 percentage points. +4% Speed −5 Luck Toxic Sludge 20 materials · price rank 25–38 of 63 Toxic Sludge Changes Elemental Damage by +2 points. +2 Elemental Damage −2% Dodge Tree 15 materials · price rank 5–19 of 63 Tree Changes Trees by +1. Turret 15 materials · price rank 5–19 of 63 Turret Adds 1 structure effect of this item's recorded type. Ugly Tooth 25 materials · price rank 40–56 of 63 Ugly Tooth Remove Speed: primary value +5; secondary value +20. −3% Speed +1 more Weird Food 20 materials · price rank 25–38 of 63 Weird Food Changes Consumable Heal by +2. +2 Consumable Heal −2% Dodge Weird Ghost 12 materials · price rank 3–4 of 63 Weird Ghost Changes Max HP by +3 points. +3 Max HP −100 HP Start Next Wave Whistle 25 materials · price rank 40–56 of 63 Whistle Changes Loot Alien Chance by +50.

72 items

Uncommon · Tier II

Acid 65 materials · price rank 71 of 72 Acid Changes Max HP by +8 points. +8 Max HP −2 Knockback +1 more Alien Eyes 50 materials · price rank 46–56 of 72 Alien Eyes Adds a Alien Eyes projectile effect with value +6 and a 3-second cooldown. Baby Squid 55 materials · price rank 57–64 of 72 Baby Squid Changes HP Regeneration by +1 point. −3% Attack Speed +1 more Bait 25 materials · price rank 2 of 72 Bait Changes Damage by +8 percentage points. +8% Damage +1 more Banner 55 materials · price rank 57–64 of 72 Banner Changes Range by +20 points. +10% Attack Speed −5 Knockback +1 more Black Belt 50 materials · price rank 46–56 of 72 Black Belt Changes XP Gain by +25. +3 Melee Damage −8 Luck +2 more Blazemander 40 materials · price rank 17–33 of 72 Blazemander Adds one Blazemander effect. Blindfold 45 materials · price rank 34–43 of 72 Blindfold Changes Crit Chance by +5 percentage points. +5% Dodge −15 Range +1 more Blood Leech 45 materials · price rank 34–43 of 72 Blood Leech Changes Life Steal by +2 percentage points. +2 HP Regeneration −3 Harvesting +1 more Bone Dice 30 materials · price rank 3–7 of 72 Bone Dice Each shop reroll makes a 50% check; a success changes Damage by +1 percentage point. Bonk Dog 40 materials · price rank 17–33 of 72 Bonk Dog Adds one Bonk Dog effect. Bot-O-Mine 55 materials · price rank 57–64 of 72 Bot-O-Mine Adds one Bot O Mine effect. 1 materials · price rank 1 of 72 Builder's Turret (Uncommon) Changes Projectile by +1. Campfire 40 materials · price rank 17–33 of 72 Campfire Changes Elemental Damage by +2 points. +2 Elemental Damage −2% Speed +2 more Catling Gun 34 materials · price rank 8–9 of 72 Catling Gun Adds one Catling Gun effect. Cauldron 35 materials · price rank 10–16 of 72 Cauldron Changes Pickup Range by +50. +50 Pickup Range −2 HP Regeneration +1 more Celery Tea 35 materials · price rank 10–16 of 72 Celery Tea Changes Stats End Of Wave by +5. Clockwork Wasp 45 materials · price rank 34–43 of 72 Clockwork Wasp Changes Speed by +5 percentage points. +5% Speed +1 more Cog 35 materials · price rank 10–16 of 72 Cog Changes Engineering by +4 points. +4 Engineering −4% Damage +1 more Compass 40 materials · price rank 17–33 of 72 Compass Changes Speed by +5 percentage points. +5% Speed −3% Crit Chance +1 more Coral 40 materials · price rank 17–33 of 72 Coral Changes HP Regeneration by +10 points. −10 Range +1 more Cyberball 30 materials · price rank 3–7 of 72 Cyberball Dmg When Death has a 25% trigger chance and uses 25% of Luck as its recorded scaling value. Cyclops Worm 45 materials · price rank 34–43 of 72 Cyclops Worm Changes Damage by +12 percentage points. +12% Damage −12 Range Dangerous Bunny 30 materials · price rank 3–7 of 72 Dangerous Bunny Changes Free Rerolls by +1. +1 Free Rerolls Decomposing Flesh 30 materials · price rank 3–7 of 72 Decomposing Flesh Changes Life Steal by +1 percentage point. Doc Moth 55 materials · price rank 57–64 of 72 Doc Moth Adds one Doc Moth effect. Energy Bracelet 55 materials · price rank 57–64 of 72 Energy Bracelet Changes Crit Chance by +4 percentage points. +2 Elemental Damage −2 Ranged Damage +1 more Eyepatch 55 materials · price rank 57–64 of 72 Eyepatch Changes Pierce On Crit by +1. +3% Crit Chance −10 Accuracy +1 more Eyes Surgery 60 materials · price rank 65–69 of 72 Eyes Surgery Changes Burning Cooldown Reduction by +20. +20 Burning Cooldown Reduction −10 Range +1 more Fish Hook 35 materials · price rank 10–16 of 72 Fish Hook Changes Curse Locked Items by +20. Fruit Basket 45 materials · price rank 34–43 of 72 Fruit Basket Changes Enemy Fruit Drops by +1. −3 HP Regeneration +1 more Fuel Tank 45 materials · price rank 34–43 of 72 Fuel Tank Changes Elemental Damage by +4 points. +4 Elemental Damage −1 Melee Damage +1 more Gambling Token 50 materials · price rank 46–56 of 72 Gambling Token Changes Dodge by +8 percentage points. +8% Dodge −1 Armor Garden 50 materials · price rank 46–56 of 72 Garden Adds 1 structure effect of this item's recorded type. Ice Cube 50 materials · price rank 46–56 of 72 Ice Cube Enemy Percent Damage Taken records +10 using Elemental Damage, lasts 3 seconds, and allows 1 stack. Incendiary Turret 40 materials · price rank 17–33 of 72 Incendiary Turret Adds 1 structure effect of this item's recorded type. Jerky 50 materials · price rank 46–56 of 72 Jerky Changes Consumable Heal by +3. +3 Consumable Heal +1 more Leather Vest 45 materials · price rank 34–43 of 72 Leather Vest Changes Armor by +2 points. +6% Dodge −3 Max HP +1 more Little Frog 45 materials · price rank 34–43 of 72 Little Frog Changes Pickup Range by +20. +10 Harvesting −3% Dodge +1 more Little Muscley Dude 50 materials · price rank 46–56 of 72 Little Muscley Dude Changes Melee Damage by +3 points. +5 Max HP −15 Range +1 more Lure 34 materials · price rank 8–9 of 72 Lure Changes HP Regeneration by +2 points. +2 HP Regeneration +1 more Mastery 55 materials · price rank 57–64 of 72 Mastery Changes Melee Damage by +6 points. +6 Melee Damage −3 Ranged Damage Medal 55 materials · price rank 57–64 of 72 Medal Changes Max HP by +3 points. +3 Max HP −4% Crit Chance +3 more Medical Turret 40 materials · price rank 17–33 of 72 Medical Turret Adds 1 structure effect of this item's recorded type. Metal Detector 40 materials · price rank 17–33 of 72 Metal Detector Changes Chance Double Gold by +5. +5 Chance Double Gold −5% Damage +2 more Metal Plate 40 materials · price rank 17–33 of 72 Metal Plate Changes Armor by +2 points. +2 Armor −3% Damage Missile 45 materials · price rank 34–43 of 72 Missile Changes Damage by +10 percentage points. +10% Damage −4% Attack Speed Padding 45 materials · price rank 34–43 of 72 Padding Changes Max HP by +3 points. +3 Max HP +1 more Pearl 60 materials · price rank 65–69 of 72 Pearl Changes Damage by +1 percentage point for every 10 points of Luck; the resulting change truncates toward zero. The source uses permanent values only. Piggy Bank 40 materials · price rank 17–33 of 72 Piggy Bank Changes Gain Pct Gold Start Wave by +20. Pile of Books 60 materials · price rank 65–69 of 72 Pile of Books Changes Structures Can Crit by +1. +5% Crit Chance +2 more Pocket Factory 75 materials · price rank 72 of 72 Pocket Factory Changes Engineering by +2 points. +2 Engineering +1 more Pumpkin 40 materials · price rank 17–33 of 72 Pumpkin Changes Piercing Damage by +15. +15 Piercing Damage −2% Damage Recycling Machine 35 materials · price rank 10–16 of 72 Recycling Machine Changes Recycling Gains by +35. Reinforced Steel 50 materials · price rank 46–56 of 72 Reinforced Steel Changes Ranged Damage by +2 points. +3 Engineering −3% Speed +1 more Riposte 40 materials · price rank 17–33 of 72 Riposte Changes Melee Damage by +2 points. +2 Melee Damage +1 more Ritual 60 materials · price rank 65–69 of 72 Ritual Changes Damage by +6 percentage points. +6% Damage −2 Engineering +1 more Saltwater 50 materials · price rank 46–56 of 72 Saltwater Changes Melee Damage by +2 points. +2 Melee Damage −1 Elemental Damage +2 more Scope 48 materials · price rank 44–45 of 72 Scope Changes Ranged Damage by +2 points. +25 Range −7% Attack Speed +1 more Shady Potion 48 materials · price rank 44–45 of 72 Shady Potion Changes Luck by +20 points. +20 Luck −2 HP Regeneration Small Magazine 60 materials · price rank 65–69 of 72 Small Magazine Changes Ranged Damage by +2 points. +10% Attack Speed −6% Damage +1 more Snail 40 materials · price rank 17–33 of 72 Snail Changes Enemy Speed by −8. −8 Enemy Speed −3% Speed Snowball 50 materials · price rank 46–56 of 72 Snowball Each item obtained that increases Elemental Damage changes Elemental Damage by +1 point. Spicy Sauce 40 materials · price rank 17–33 of 72 Spicy Sauce Changes Max HP by +3 points. +3 Max HP +1 more Spyglass 30 materials · price rank 3–7 of 72 Spyglass Changes Range by +10 points. −25 Reroll Price +1 more Sunglasses 50 materials · price rank 46–56 of 72 Sunglasses Changes Crit Chance by +10 percentage points. +10% Crit Chance −1 Armor Tentacle 35 materials · price rank 10–16 of 72 Tentacle Changes Crit Chance by +3 percentage points. +20 Heal On Crit Kill +1 more Treasure Map 35 materials · price rank 10–16 of 72 Treasure Map Changes Extra Item In Crate by +20. Tyler 62 materials · price rank 70 of 72 Tyler Adds 1 structure effect of this item's recorded type. Wheelbarrow 40 materials · price rank 17–33 of 72 Wheelbarrow Changes Armor by −1 point. +16 Harvesting −1 Armor Whetstone 40 materials · price rank 17–33 of 72 Whetstone Changes Life Steal by +4 percentage points. +4% Life Steal −3 Knockback White Flag 40 materials · price rank 17–33 of 72 White Flag Changes Harvesting by +5 points. +5 Harvesting +1 more

70 items

Rare · Tier III

Adrenaline 60 materials · price rank 13–20 of 70 Adrenaline Changes Dodge by +5 percentage points. +5% Dodge +1 more Alien Baby 80 materials · price rank 50–61 of 70 Alien Baby Changes Max HP by +15 points. +15 Max HP +10 Enemy Health Alien Magic 85 materials · price rank 62–67 of 70 Alien Magic Changes Max HP by +8 points. +8 Max HP −8 Luck +1 more Alloy 80 materials · price rank 50–61 of 70 Alloy Changes Melee Damage by +3 points. +3 Ranged Damage −6% Dodge +4 more Baby with a Beard 100 materials · price rank 70 of 70 Baby with a Beard Adds a Projectiles On Death projectile effect with value +1. −50 Range +1 more Ball and Chain 75 materials · price rank 42–49 of 70 Ball and Chain Changes Damage by +15 percentage points. +15% Damage −3% Speed +3 more Bandana 75 materials · price rank 42–49 of 70 Bandana Changes Piercing by +1. +1 Piercing −10% Damage Barnacle 80 materials · price rank 50–61 of 70 Barnacle Changes Level Upgrades Modifications by +35. Barricade 75 materials · price rank 42–49 of 70 Barricade Changes Knockback by +3. +3 Knockback −5% Speed +1 more Bean Teacher 70 materials · price rank 31–41 of 70 Bean Teacher Changes XP Gain by +50. +50 XP Gain −2% Life Steal Black Flag 60 materials · price rank 13–20 of 70 Black Flag Changes Gold On Cursed Enemy Kill by +1. +10 Number Of Enemies +4 more Blood Donation 50 materials · price rank 5–9 of 70 Blood Donation Changes Harvesting by +40 points. +40 Harvesting +1 Lose HP Per Second Bowler Hat 75 materials · price rank 42–49 of 70 Bowler Hat Changes Luck by +15 points. +18 Harvesting −5% Attack Speed +2 more Broken Mirror 1 materials · price rank 1–2 of 70 Broken Mirror Changes EFFECT BROKEN MIRROR by 0. 1 materials · price rank 1–2 of 70 Builder's Turret (Rare) Changes Projectiles by +2. Candle 65 materials · price rank 21–30 of 70 Candle Changes Elemental Damage by +4 points. −10 Number Of Enemies −5% Damage +3 more Candy Bag 70 materials · price rank 31–41 of 70 Candy Bag Gain Random Primary Stats On Go To Next Wave: primary value +8; secondary value +100. +10 Extra Elite Next Wave Chance +1 more Chameleon 70 materials · price rank 31–41 of 70 Chameleon Changes Dodge by +3 percentage points. +3% Dodge −4% Damage +1 more Clover 65 materials · price rank 21–30 of 70 Clover Changes Luck by +20 points. +20 Luck −2% Life Steal +1 more Coil 70 materials · price rank 31–41 of 70 Coil Changes Knockback by +5. +5 Knockback +1 more Community Support 75 materials · price rank 42–49 of 70 Community Support Changes Attack Speed by +1 percentage point for every 1 living enemy; the resulting change truncates toward zero. −2 Armor +1 more Crown 70 materials · price rank 31–41 of 70 Crown Changes Harvesting Growth by +8. Crystal 65 materials · price rank 21–30 of 70 Crystal Changes Attack Speed by +5 percentage points. +5% Attack Speed −2 Engineering +1 more Fairy 85 materials · price rank 62–67 of 70 Fairy Changes HP Regeneration by +1 point for every 1 Tier I item; the resulting change truncates toward zero. The source uses permanent values only. Fin 65 materials · price rank 21–30 of 70 Fin Changes Speed by +10 percentage points. +10% Speed −8 Luck +1 more Fried Rice 60 materials · price rank 13–20 of 70 Fried Rice Changes HP Regeneration by +1 point for every 1 burning enemy; the resulting change truncates toward zero. Frozen Heart 90 materials · price rank 68 of 70 Frozen Heart Changes Elemental Damage by +10 points. +8 Elemental Damage −100 Burning Cooldown Reduction +2 more Ghost Outfit 80 materials · price rank 50–61 of 70 Ghost Outfit Changes Dodge Cap by +70. +70 Dodge Cap −3 Armor +2 more Glass Cannon 75 materials · price rank 42–49 of 70 Glass Cannon Changes Damage by +25 percentage points. +25% Damage −3 Armor Goblet 70 materials · price rank 31–41 of 70 Goblet Changes Heal On Kill by +15. +15 Heal On Kill −3 HP Regeneration Goldfish 23 materials · price rank 3 of 70 Goldfish Changes Increase Tier On Reroll by +1. Handcuffs 80 materials · price rank 50–61 of 70 Handcuffs Changes Melee Damage by +8 points. +8 Ranged Damage +2 more Honey 70 materials · price rank 31–41 of 70 Honey Changes Ranged Damage by +3 points. +3 Ranged Damage −3% Dodge +3 more Hunting Trophy 55 materials · price rank 10–12 of 70 Hunting Trophy Changes Gold On Crit Kill by +33. Improved Tools 70 materials · price rank 31–41 of 70 Improved Tools Changes Attack Speed by +10 percentage points. +10% Attack Speed +1 more 50 materials · price rank 5–9 of 70 Jellyshield Changes Jellyshield Count by +1. Knot 80 materials · price rank 50–61 of 70 Knot Changes Damage by +15 percentage points. +15 Max HP +2 more Laser Turret 65 materials · price rank 21–30 of 70 Laser Turret Adds 1 structure effect of this item's recorded type. Lighthouse 80 materials · price rank 50–61 of 70 Lighthouse Changes Engineering by +20 points. +20 Engineering +2 more Lucky Charm 75 materials · price rank 42–49 of 70 Lucky Charm Changes Luck by +30 points. +30 Luck −2 Melee Damage +1 more Mirror 60 materials · price rank 13–20 of 70 Mirror Changes Duplicate Item by +1. Mouse 55 materials · price rank 10–12 of 70 Mouse Changes Life Steal by +5 percentage points. +5% Life Steal −5 Harvesting +1 more Nail 65 materials · price rank 21–30 of 70 Nail Changes Engineering by +5 points. +5 Engineering −2 Ranged Damage +1 more Peacock 50 materials · price rank 5–9 of 70 Peacock Changes XP Gain by +25. +25 XP Gain +2 more Plastic Explosive 60 materials · price rank 13–20 of 70 Plastic Explosive Changes Explosion Size by +25. +25 Explosion Size Poisonous Tonic 80 materials · price rank 50–61 of 70 Poisonous Tonic Changes Attack Speed by +10 percentage points. +10% Attack Speed −2 HP Regeneration +2 more Power Generator 65 materials · price rank 21–30 of 70 Power Generator Changes Damage by +1 percentage point for every 1 point of Speed; the resulting change truncates toward zero. The source uses permanent values only. −5% Damage +1 more Resting Goldfish 30 materials · price rank 4 of 70 Resting Goldfish Changes EFFECT GOLDFISH USED by 0. Rip and Tear 65 materials · price rank 21–30 of 70 Rip and Tear Records a 20% explosion trigger with scale 0.65. −5% Crit Chance +1 more Sad Tomato 50 materials · price rank 5–9 of 70 Sad Tomato Changes HP Regeneration by +8 points. +8 HP Regeneration −50 HP Start Wave Scarf 80 materials · price rank 50–61 of 70 Scarf Changes HP Regeneration by +4 points. +4 HP Regeneration +3 more Shackles 80 materials · price rank 50–61 of 70 Shackles Changes HP Regeneration by +8 points. +80 Range +2 more Shmoop 60 materials · price rank 13–20 of 70 Shmoop Changes Max HP by +6 points. +6 Max HP −2 Melee Damage +2 more Silver Bullet 70 materials · price rank 31–41 of 70 Silver Bullet Changes Damage Against Bosses by +25. +25 Damage Against Bosses Starfish 75 materials · price rank 42–49 of 70 Starfish Changes Enemy Gold Drops by +20. +20 Enemy Gold Drops +15 Enemy Damage +1 more Statue 60 materials · price rank 13–20 of 70 Statue Changes Attack Speed by +40 percentage points. −10% Speed +1 more Stone Skin 85 materials · price rank 62–67 of 70 Stone Skin Changes Max HP by +1 point for every 1 point of Armor; the resulting change truncates toward zero. The source uses permanent values only. −6% Attack Speed +1 more Strange Book 70 materials · price rank 31–41 of 70 Strange Book Changes Engineering by +1 point for every 1 point of Elemental Damage; the resulting change truncates toward zero. The source uses permanent values only. −1 Melee Damage +2 more Sunken Bell 65 materials · price rank 21–30 of 70 Sunken Bell Records a 100% explosion trigger below 40% HP with scale 6. Tardigrade 50 materials · price rank 5–9 of 70 Tardigrade Changes Hit Protection by +1. +1 Hit Protection Toolbox 55 materials · price rank 10–12 of 70 Toolbox Changes Engineering by +6 points. +6 Engineering −8% Attack Speed Tractor 70 materials · price rank 31–41 of 70 Tractor Changes Harvesting by +40 points. +40 Harvesting −8% Damage Triangle of Power 65 materials · price rank 21–30 of 70 Triangle of Power Changes Damage by +20 percentage points. +20% Damage +2 more Vigilante Ring 92 materials · price rank 69 of 70 Vigilante Ring Changes Damage by +3 percentage points. Wandering Bot 60 materials · price rank 13–20 of 70 Wandering Bot Adds 1 structure effect of this item's recorded type. Warrior Helmet 80 materials · price rank 50–61 of 70 Warrior Helmet Changes Armor by +3 points. +3 Armor −5% Speed +1 more Wheat 85 materials · price rank 62–67 of 70 Wheat Changes Melee Damage by +4 points. +4 Melee Damage −2 Elemental Damage +2 more Will-o’-Wisp 80 materials · price rank 50–61 of 70 Will-o’-Wisp Every 30 burning-enemy kills in a wave changes Elemental Damage by +1 point, up to +4 per wave. −7% Attack Speed +1 more Wings 85 materials · price rank 62–67 of 70 Wings Changes Speed by +10 percentage points. +10% Speed −2 Elemental Damage +1 more Wisdom 85 materials · price rank 62–67 of 70 Wisdom Every 5 seconds, the temporary Damage value changes by +5 percentage points. −15% Damage +1 more

42 items

Legendary · Tier IV

Anvil 120 materials · price rank 40 of 42 Anvil Changes Armor by +2 points. Ashes 100 materials · price rank 11–25 of 42 Ashes Changes Damage by +20 percentage points. +100 Range +3 more Axolotl 130 materials · price rank 41–42 of 42 Axolotl Changes EFFECT SWAP MAX MIN STAT POS by 0. Big Arms 105 materials · price rank 26–28 of 42 Big Arms Changes Melee Damage by +12 points. +12 Melee Damage −3% Speed +3 more Bloody Hand 110 materials · price rank 29–39 of 42 Bloody Hand Changes Life Steal by +10 percentage points. +10% Life Steal +1 Lose HP Per Second +1 more Broken Hourglass 1 materials · price rank 1–2 of 42 Broken Hourglass Changes EFFECT BROKEN HOURGLASS by 0. −100 HP Start Next Wave 1 materials · price rank 1–2 of 42 Builder's Turret (Legendary) Changes Projectiles by +3. Cape 110 materials · price rank 29–39 of 42 Cape Changes Life Steal by +5 percentage points. +20% Dodge −2 Melee Damage +3 more Diploma 90 materials · price rank 4–7 of 42 Diploma Changes Engineering by +10 points. +10 Engineering −3 Max HP +1 more Esty’s Couch 100 materials · price rank 11–25 of 42 Esty’s Couch Changes HP Regeneration by +2 points for every −1 point of Speed; the resulting change truncates toward zero. The source uses permanent values only. +5 Max HP −20% Speed +1 more Exoskeleton 90 materials · price rank 4–7 of 42 Exoskeleton Changes Armor by +3 points. +3 Armor −2 HP Regeneration +4 more Explosive Shells 100 materials · price rank 11–25 of 42 Explosive Shells Changes Explosion Damage by +60. +60 Explosion Damage −15% Damage +1 more Explosive Turret 80 materials · price rank 3 of 42 Explosive Turret Adds 1 structure effect of this item's recorded type. Extra Stomach 100 materials · price rank 11–25 of 42 Extra Stomach Max HP: primary value +1; secondary value +8. Focus 110 materials · price rank 29–39 of 42 Focus Changes Damage by +30 percentage points. +30% Damage +1 more Giant Belt 110 materials · price rank 29–39 of 42 Giant Belt Giant Crit Damage: primary value +10; secondary value +1. Gnome 100 materials · price rank 11–25 of 42 Gnome Changes Melee Damage by +10 points. +10 Elemental Damage −20 Pickup Range +2 more Gobbler’s Hat 130 materials · price rank 41–42 of 42 Gobbler’s Hat Changes Gold Drops by +70. +70 Gold Drops −10% Dodge +1 more Greek Fire 100 materials · price rank 11–25 of 42 Greek Fire Burning Enemy HP Percent Damage: primary value +10; secondary value +1. Grind's Magical Leaf 110 materials · price rank 29–39 of 42 Grind's Magical Leaf Changes Max HP by +3 points. Heavy Bullets 100 materials · price rank 11–25 of 42 Heavy Bullets Changes Ranged Damage by +5 points. +5 Ranged Damage −5% Crit Chance +3 more Hourglass 100 materials · price rank 11–25 of 42 Hourglass Changes Hourglass by +1. −100 HP Start Next Wave +1 more Jet Pack 100 materials · price rank 11–25 of 42 Jet Pack Changes Speed by +15 percentage points. +15% Speed −5 Max HP +2 more Kraken’s Eye 110 materials · price rank 29–39 of 42 Kraken’s Eye Records a 50% explosion trigger with scale 1.5. +15 Max HP +2 more Lantern 100 materials · price rank 11–25 of 42 Lantern Changes Damage by +10 percentage points. +15 Knockback +4 more Lucky Coin 105 materials · price rank 26–28 of 42 Lucky Coin Changes Luck by +2 points for every 1 point of Crit Chance; the resulting change truncates toward zero. −2 Armor +1 more Mammoth 110 materials · price rank 29–39 of 42 Mammoth Changes Melee Damage by +20 points. +20 Melee Damage −8% Damage +3 more Medikit 95 materials · price rank 8–10 of 42 Medikit Changes HP Regeneration by +10 points. +10 HP Regeneration −10 Luck +1 more Night Goggles 95 materials · price rank 8–10 of 42 Night Goggles Changes Crit Chance by +15 percentage points. +15% Crit Chance −3 Max HP +2 more Octopus 105 materials · price rank 26–28 of 42 Octopus Changes Max HP by +12 points. +5 HP Regeneration −8% Crit Chance +2 more Panda 100 materials · price rank 11–25 of 42 Panda Changes Max HP by +12 points. +25 Luck −5% Damage +1 more Potato 95 materials · price rank 8–10 of 42 Potato Changes Max HP by +3 points. +2 HP Regeneration +8 more Regeneration Potion 90 materials · price rank 4–7 of 42 Regeneration Potion HP Regen Bonus: primary value +1; secondary value +50. +3 HP Regeneration +1 more Retromation’s Hoodie 110 materials · price rank 29–39 of 42 Retromation’s Hoodie Changes Attack Speed by +2 percentage points for every 1 point of Dodge; the resulting change truncates toward zero. −80 Range +1 more Ricochet 110 materials · price rank 29–39 of 42 Ricochet Changes Bounce by +1. +1 Bounce −25% Damage Robot Arm 100 materials · price rank 11–25 of 42 Robot Arm Changes Melee Damage by +3 points. Scapegoat 110 materials · price rank 29–39 of 42 Scapegoat Adds one Scapegoat effect. Seashell 100 materials · price rank 11–25 of 42 Seashell Changes Modify Every X Projectile by +5. −10% Damage +1 more Sifd’s Relic 100 materials · price rank 11–25 of 42 Sifd’s Relic Changes Armor by +3 points. +3 Armor +1 more Spider 110 materials · price rank 29–39 of 42 Spider Changes Damage by +12 percentage points. +12% Damage −5 Harvesting +2 more Torture 100 materials · price rank 11–25 of 42 Torture Changes Max HP by +15 points. +15 Max HP +1 more Wolf Helmet 90 materials · price rank 4–7 of 42 Wolf Helmet Changes Elemental Damage by +10 points. +10 Elemental Damage −5 Engineering +1 more