Brotato 1.1.15.4 · 247 items
Item purchase facts
Every item is listed in raw HTML. Each page positions its price within the same rarity and, for 189 items, compares a selected weapon before and after the item through the shared direct-DPS calculator. 17 pages also show a count or stat-scaling table.
63 items
Common · Tier I
25 materials · price rank 40–56 of 63
Alien Tongue
Changes Pickup Range by +30.
15 materials · price rank 5–19 of 63
Alien Worm
Changes HP Regeneration by +2 points.
Weapon DPS input
22 materials · price rank 39 of 63
Baby Elephant
Dmg When Pickup Gold has a 25% trigger chance and uses 25% of Luck as its recorded scaling value.
Weapon DPS input
18 materials · price rank 20–24 of 63
Baby Gecko
Changes Range by +10 points.
Weapon DPS input
15 materials · price rank 5–19 of 63
Bag
Changes Box Gold by +15.
Weapon DPS input
20 materials · price rank 25–38 of 63
Bat
Changes Life Steal by +2 percentage points.
Weapon DPS input
20 materials · price rank 25–38 of 63
Beanie
Changes Speed by +4 percentage points.
Weapon DPS input
30 materials · price rank 58–63 of 63
Boiling Water
Changes Elemental Damage by +2 points.
Weapon DPS input
15 materials · price rank 5–19 of 63
Book
Changes Engineering by +2 points.
Weapon DPS input
18 materials · price rank 20–24 of 63
Boxing Glove
Changes Melee Damage by +1 point.
Weapon DPS input
25 materials · price rank 40–56 of 63
Broken Mouth
Changes Max HP by +5 points.
Weapon DPS input
1 materials · price rank 1 of 63
Builder's Turret
Adds 1 structure effect of this item's recorded type.
Weapon DPS input
30 materials · price rank 58–63 of 63
Butterfly
Changes Life Steal by +2 percentage points.
Weapon DPS input
15 materials · price rank 5–19 of 63
Cake
Changes Max HP by +3 points.
Weapon DPS input
20 materials · price rank 25–38 of 63
Charcoal
Changes Elemental Damage by +1 point.
Weapon DPS input
20 materials · price rank 25–38 of 63
Claw Tree
Changes Melee Damage by +1 point.
Weapon DPS input
20 materials · price rank 25–38 of 63
Coffee
Changes Attack Speed by +10 percentage points.
Weapon DPS input
12 materials · price rank 3–4 of 63
Corrupted Shard
Changes Damage by +3 percentage points.
Weapon DPS input
15 materials · price rank 5–19 of 63
Coupon
Changes Items Price by −5.
25 materials · price rank 40–56 of 63
Cute Monkey
Changes Heal When Pickup Gold by +8.
Weapon DPS input
20 materials · price rank 25–38 of 63
Defective Steroids
Changes Melee Damage by +2 points.
Weapon DPS input
20 materials · price rank 25–38 of 63
Duct Tape
Changes Armor by +1 point.
Weapon DPS input
20 materials · price rank 25–38 of 63
Dynamite
Changes Explosion Damage by +15.
18 materials · price rank 20–24 of 63
Feather
Changes Ranged Damage by +1 point.
Weapon DPS input
15 materials · price rank 5–19 of 63
Fertilizer
Changes Harvesting by +8 points.
Weapon DPS input
25 materials · price rank 40–56 of 63
Fresh Meat
Changes Life Steal by +2 percentage points.
Weapon DPS input
30 materials · price rank 58–63 of 63
Gentle Alien
Changes Damage by +5 percentage points.
Weapon DPS input
20 materials · price rank 25–38 of 63
Glasses
Changes Range by +20 points.
Weapon DPS input
25 materials · price rank 40–56 of 63
Goat Skull
Changes Melee Damage by +3 points.
Weapon DPS input
25 materials · price rank 40–56 of 63
Gummy Berserker
Changes Attack Speed by +5 percentage points.
Weapon DPS input
25 materials · price rank 40–56 of 63
Head Injury
Changes Damage by +6 percentage points.
Weapon DPS input
30 materials · price rank 58–63 of 63
Hedgehog
Changes Melee Damage by +2 points.
Weapon DPS input
15 materials · price rank 5–19 of 63
Helmet
Changes Armor by +1 point.
Weapon DPS input
20 materials · price rank 25–38 of 63
Injection
Changes Damage by +7 percentage points.
Weapon DPS input
20 materials · price rank 25–38 of 63
Insanity
Changes Crit Chance by +6 percentage points.
Weapon DPS input
15 materials · price rank 5–19 of 63
Jelly
Changes Max HP by +1 point.
Weapon DPS input
15 materials · price rank 5–19 of 63
Landmines
Adds 1 structure effect of this item's recorded type.
15 materials · price rank 5–19 of 63
Lemonade
Changes Consumable Heal by +1.
20 materials · price rank 25–38 of 63
Lens
Changes Ranged Damage by +1 point.
Weapon DPS input
30 materials · price rank 58–63 of 63
Lootworm
Adds one Lootworm effect.
25 materials · price rank 40–56 of 63
Lost Duck
Changes Luck by +8 points.
Weapon DPS input
15 materials · price rank 5–19 of 63
Lumberjack Shirt
Changes One Shot Trees by +1.
25 materials · price rank 40–56 of 63
Mushroom
Changes HP Regeneration by +3 points.
Weapon DPS input
25 materials · price rank 40–56 of 63
Mutation
Changes Ranged Damage by +1 point.
Weapon DPS input
18 materials · price rank 20–24 of 63
Peaceful Bee
Changes Dodge by +4 percentage points.
Weapon DPS input
8 materials · price rank 2 of 63
Pencil
Changes Engineering by +1 point.
Weapon DPS input
25 materials · price rank 40–56 of 63
Penguin
Changes HP Regeneration by +1 point.
15 materials · price rank 5–19 of 63
Plant
Changes HP Regeneration by +3 points.
Weapon DPS input
28 materials · price rank 57 of 63
Propeller Hat
Changes Luck by +10 points.
Weapon DPS input
30 materials · price rank 58–63 of 63
Ratzilla
Adds one Ratzilla effect.
25 materials · price rank 40–56 of 63
Scar
Changes XP Gain by +20.
Weapon DPS input
25 materials · price rank 40–56 of 63
Scared Sausage
Changes Burn Chance by 0.
25 materials · price rank 40–56 of 63
Sharp Bullet
Changes Piercing by +1.
Weapon DPS input
18 materials · price rank 20–24 of 63
Small Fish
Bonus Damage Against Targets Above HP: primary value +10; secondary value +75.
Weapon DPS input
25 materials · price rank 40–56 of 63
Snake
Changes Burning Spread by +1.
Weapon DPS input
15 materials · price rank 5–19 of 63
Terrified Onion
Changes Speed by +4 percentage points.
Weapon DPS input
20 materials · price rank 25–38 of 63
Toxic Sludge
Changes Elemental Damage by +2 points.
Weapon DPS input
15 materials · price rank 5–19 of 63
Tree
Changes Trees by +1.
15 materials · price rank 5–19 of 63
Turret
Adds 1 structure effect of this item's recorded type.
25 materials · price rank 40–56 of 63
Ugly Tooth
Remove Speed: primary value +5; secondary value +20.
Weapon DPS input
20 materials · price rank 25–38 of 63
Weird Food
Changes Consumable Heal by +2.
Weapon DPS input
12 materials · price rank 3–4 of 63
Weird Ghost
Changes Max HP by +3 points.
Weapon DPS input
25 materials · price rank 40–56 of 63
Whistle
Changes Loot Alien Chance by +50.
72 items
Uncommon · Tier II
65 materials · price rank 71 of 72
Acid
Changes Max HP by +8 points.
Weapon DPS input
50 materials · price rank 46–56 of 72
Alien Eyes
Adds a Alien Eyes projectile effect with value +6 and a 3-second cooldown.
55 materials · price rank 57–64 of 72
Baby Squid
Changes HP Regeneration by +1 point.
Weapon DPS input
25 materials · price rank 2 of 72
Bait
Changes Damage by +8 percentage points.
Weapon DPS input
55 materials · price rank 57–64 of 72
Banner
Changes Range by +20 points.
Weapon DPS input
50 materials · price rank 46–56 of 72
Black Belt
Changes XP Gain by +25.
Weapon DPS input
40 materials · price rank 17–33 of 72
Blazemander
Adds one Blazemander effect.
45 materials · price rank 34–43 of 72
Blindfold
Changes Crit Chance by +5 percentage points.
Weapon DPS input
45 materials · price rank 34–43 of 72
Blood Leech
Changes Life Steal by +2 percentage points.
Weapon DPS input
30 materials · price rank 3–7 of 72
Bone Dice
Each shop reroll makes a 50% check; a success changes Damage by +1 percentage point.
Weapon DPS inputCount scaling
40 materials · price rank 17–33 of 72
Bonk Dog
Adds one Bonk Dog effect.
55 materials · price rank 57–64 of 72
Bot-O-Mine
Adds one Bot O Mine effect.
1 materials · price rank 1 of 72
Builder's Turret
Changes Projectile by +1.
Weapon DPS input
40 materials · price rank 17–33 of 72
Campfire
Changes Elemental Damage by +2 points.
Weapon DPS input
34 materials · price rank 8–9 of 72
Catling Gun
Adds one Catling Gun effect.
35 materials · price rank 10–16 of 72
Cauldron
Changes Pickup Range by +50.
Weapon DPS input
35 materials · price rank 10–16 of 72
Celery Tea
Changes Stats End Of Wave by +5.
45 materials · price rank 34–43 of 72
Clockwork Wasp
Changes Speed by +5 percentage points.
Weapon DPS input
35 materials · price rank 10–16 of 72
Cog
Changes Engineering by +4 points.
Weapon DPS input
40 materials · price rank 17–33 of 72
Compass
Changes Speed by +5 percentage points.
Weapon DPS input
40 materials · price rank 17–33 of 72
Coral
Changes HP Regeneration by +10 points.
Weapon DPS input
30 materials · price rank 3–7 of 72
Cyberball
Dmg When Death has a 25% trigger chance and uses 25% of Luck as its recorded scaling value.
Weapon DPS input
45 materials · price rank 34–43 of 72
Cyclops Worm
Changes Damage by +12 percentage points.
Weapon DPS input
30 materials · price rank 3–7 of 72
Dangerous Bunny
Changes Free Rerolls by +1.
30 materials · price rank 3–7 of 72
Decomposing Flesh
Changes Life Steal by +1 percentage point.
Weapon DPS input
55 materials · price rank 57–64 of 72
Doc Moth
Adds one Doc Moth effect.
55 materials · price rank 57–64 of 72
Energy Bracelet
Changes Crit Chance by +4 percentage points.
Weapon DPS input
55 materials · price rank 57–64 of 72
Eyepatch
Changes Pierce On Crit by +1.
Weapon DPS input
60 materials · price rank 65–69 of 72
Eyes Surgery
Changes Burning Cooldown Reduction by +20.
Weapon DPS input
35 materials · price rank 10–16 of 72
Fish Hook
Changes Curse Locked Items by +20.
Weapon DPS input
45 materials · price rank 34–43 of 72
Fruit Basket
Changes Enemy Fruit Drops by +1.
45 materials · price rank 34–43 of 72
Fuel Tank
Changes Elemental Damage by +4 points.
Weapon DPS input
50 materials · price rank 46–56 of 72
Gambling Token
Changes Dodge by +8 percentage points.
Weapon DPS input
50 materials · price rank 46–56 of 72
Garden
Adds 1 structure effect of this item's recorded type.
50 materials · price rank 46–56 of 72
Ice Cube
Enemy Percent Damage Taken records +10 using Elemental Damage, lasts 3 seconds, and allows 1 stack.
Weapon DPS input
40 materials · price rank 17–33 of 72
Incendiary Turret
Adds 1 structure effect of this item's recorded type.
50 materials · price rank 46–56 of 72
Jerky
Changes Consumable Heal by +3.
45 materials · price rank 34–43 of 72
Leather Vest
Changes Armor by +2 points.
Weapon DPS input
45 materials · price rank 34–43 of 72
Little Frog
Changes Pickup Range by +20.
Weapon DPS input
50 materials · price rank 46–56 of 72
Little Muscley Dude
Changes Melee Damage by +3 points.
Weapon DPS input
34 materials · price rank 8–9 of 72
Lure
Changes HP Regeneration by +2 points.
55 materials · price rank 57–64 of 72
Mastery
Changes Melee Damage by +6 points.
Weapon DPS input
55 materials · price rank 57–64 of 72
Medal
Changes Max HP by +3 points.
Weapon DPS input
40 materials · price rank 17–33 of 72
Medical Turret
Adds 1 structure effect of this item's recorded type.
40 materials · price rank 17–33 of 72
Metal Detector
Changes Chance Double Gold by +5.
Weapon DPS input
40 materials · price rank 17–33 of 72
Metal Plate
Changes Armor by +2 points.
Weapon DPS input
45 materials · price rank 34–43 of 72
Missile
Changes Damage by +10 percentage points.
Weapon DPS input
45 materials · price rank 34–43 of 72
Padding
Changes Max HP by +3 points.
Weapon DPS inputCount scaling
60 materials · price rank 65–69 of 72
Pearl
Changes Damage by +1 percentage point for every 10 points of Luck; the resulting change truncates toward zero. The source uses permanent values only.
Weapon DPS inputCount scaling
40 materials · price rank 17–33 of 72
Piggy Bank
Changes Gain Pct Gold Start Wave by +20.
60 materials · price rank 65–69 of 72
Pile of Books
Changes Structures Can Crit by +1.
Weapon DPS input
75 materials · price rank 72 of 72
Pocket Factory
Changes Engineering by +2 points.
Weapon DPS input
40 materials · price rank 17–33 of 72
Pumpkin
Changes Piercing Damage by +15.
Weapon DPS input
35 materials · price rank 10–16 of 72
Recycling Machine
Changes Recycling Gains by +35.
50 materials · price rank 46–56 of 72
Reinforced Steel
Changes Ranged Damage by +2 points.
Weapon DPS input
40 materials · price rank 17–33 of 72
Riposte
Changes Melee Damage by +2 points.
Weapon DPS input
60 materials · price rank 65–69 of 72
Ritual
Changes Damage by +6 percentage points.
Weapon DPS input
50 materials · price rank 46–56 of 72
Saltwater
Changes Melee Damage by +2 points.
Weapon DPS input
48 materials · price rank 44–45 of 72
Scope
Changes Ranged Damage by +2 points.
Weapon DPS input
48 materials · price rank 44–45 of 72
Shady Potion
Changes Luck by +20 points.
Weapon DPS input
60 materials · price rank 65–69 of 72
Small Magazine
Changes Ranged Damage by +2 points.
Weapon DPS input
40 materials · price rank 17–33 of 72
Snail
Changes Enemy Speed by −8.
Weapon DPS input
50 materials · price rank 46–56 of 72
Snowball
Each item obtained that increases Elemental Damage changes Elemental Damage by +1 point.
Weapon DPS inputCount scaling
40 materials · price rank 17–33 of 72
Spicy Sauce
Changes Max HP by +3 points.
Weapon DPS input
30 materials · price rank 3–7 of 72
Spyglass
Changes Range by +10 points.
Weapon DPS input
50 materials · price rank 46–56 of 72
Sunglasses
Changes Crit Chance by +10 percentage points.
Weapon DPS input
35 materials · price rank 10–16 of 72
Tentacle
Changes Crit Chance by +3 percentage points.
Weapon DPS input
35 materials · price rank 10–16 of 72
Treasure Map
Changes Extra Item In Crate by +20.
62 materials · price rank 70 of 72
Tyler
Adds 1 structure effect of this item's recorded type.
40 materials · price rank 17–33 of 72
Wheelbarrow
Changes Armor by −1 point.
Weapon DPS input
40 materials · price rank 17–33 of 72
Whetstone
Changes Life Steal by +4 percentage points.
Weapon DPS input
40 materials · price rank 17–33 of 72
White Flag
Changes Harvesting by +5 points.
Weapon DPS input
70 items
Rare · Tier III
60 materials · price rank 13–20 of 70
Adrenaline
Changes Dodge by +5 percentage points.
Weapon DPS input
80 materials · price rank 50–61 of 70
Alien Baby
Changes Max HP by +15 points.
Weapon DPS input
85 materials · price rank 62–67 of 70
Alien Magic
Changes Max HP by +8 points.
Weapon DPS input
80 materials · price rank 50–61 of 70
Alloy
Changes Melee Damage by +3 points.
Weapon DPS input
100 materials · price rank 70 of 70
Baby with a Beard
Adds a Projectiles On Death projectile effect with value +1.
Weapon DPS input
75 materials · price rank 42–49 of 70
Ball and Chain
Changes Damage by +15 percentage points.
Weapon DPS input
75 materials · price rank 42–49 of 70
Bandana
Changes Piercing by +1.
Weapon DPS input
80 materials · price rank 50–61 of 70
Barnacle
Changes Level Upgrades Modifications by +35.
Weapon DPS input
75 materials · price rank 42–49 of 70
Barricade
Changes Knockback by +3.
Weapon DPS input
70 materials · price rank 31–41 of 70
Bean Teacher
Changes XP Gain by +50.
Weapon DPS input
60 materials · price rank 13–20 of 70
Black Flag
Changes Gold On Cursed Enemy Kill by +1.
Weapon DPS input
50 materials · price rank 5–9 of 70
Blood Donation
Changes Harvesting by +40 points.
Weapon DPS input
75 materials · price rank 42–49 of 70
Bowler Hat
Changes Luck by +15 points.
Weapon DPS input
1 materials · price rank 1–2 of 70
Broken Mirror
Changes EFFECT BROKEN MIRROR by 0.
1 materials · price rank 1–2 of 70
Builder's Turret
Changes Projectiles by +2.
Weapon DPS input
65 materials · price rank 21–30 of 70
Candle
Changes Elemental Damage by +4 points.
Weapon DPS input
70 materials · price rank 31–41 of 70
Candy Bag
Gain Random Primary Stats On Go To Next Wave: primary value +8; secondary value +100.
70 materials · price rank 31–41 of 70
Chameleon
Changes Dodge by +3 percentage points.
Weapon DPS input
65 materials · price rank 21–30 of 70
Clover
Changes Luck by +20 points.
Weapon DPS input
70 materials · price rank 31–41 of 70
Coil
Changes Knockback by +5.
Weapon DPS inputCount scaling
75 materials · price rank 42–49 of 70
Community Support
Changes Attack Speed by +1 percentage point for every 1 living enemy; the resulting change truncates toward zero.
Weapon DPS inputCount scaling
70 materials · price rank 31–41 of 70
Crown
Changes Harvesting Growth by +8.
65 materials · price rank 21–30 of 70
Crystal
Changes Attack Speed by +5 percentage points.
Weapon DPS input
85 materials · price rank 62–67 of 70
Fairy
Changes HP Regeneration by +1 point for every 1 Tier I item; the resulting change truncates toward zero. The source uses permanent values only.
Count scaling
65 materials · price rank 21–30 of 70
Fin
Changes Speed by +10 percentage points.
Weapon DPS input
60 materials · price rank 13–20 of 70
Fried Rice
Changes HP Regeneration by +1 point for every 1 burning enemy; the resulting change truncates toward zero.
Count scaling
90 materials · price rank 68 of 70
Frozen Heart
Changes Elemental Damage by +10 points.
Weapon DPS input
80 materials · price rank 50–61 of 70
Ghost Outfit
Changes Dodge Cap by +70.
Weapon DPS input
75 materials · price rank 42–49 of 70
Glass Cannon
Changes Damage by +25 percentage points.
Weapon DPS input
70 materials · price rank 31–41 of 70
Goblet
Changes Heal On Kill by +15.
23 materials · price rank 3 of 70
Goldfish
Changes Increase Tier On Reroll by +1.
80 materials · price rank 50–61 of 70
Handcuffs
Changes Melee Damage by +8 points.
Weapon DPS input
70 materials · price rank 31–41 of 70
Honey
Changes Ranged Damage by +3 points.
Weapon DPS input
55 materials · price rank 10–12 of 70
Hunting Trophy
Changes Gold On Crit Kill by +33.
70 materials · price rank 31–41 of 70
Improved Tools
Changes Attack Speed by +10 percentage points.
Weapon DPS input
50 materials · price rank 5–9 of 70
Jellyshield
Changes Jellyshield Count by +1.
80 materials · price rank 50–61 of 70
Knot
Changes Damage by +15 percentage points.
Weapon DPS input
65 materials · price rank 21–30 of 70
Laser Turret
Adds 1 structure effect of this item's recorded type.
80 materials · price rank 50–61 of 70
Lighthouse
Changes Engineering by +20 points.
Weapon DPS inputCount scaling
75 materials · price rank 42–49 of 70
Lucky Charm
Changes Luck by +30 points.
Weapon DPS input
60 materials · price rank 13–20 of 70
Mirror
Changes Duplicate Item by +1.
55 materials · price rank 10–12 of 70
Mouse
Changes Life Steal by +5 percentage points.
Weapon DPS input
65 materials · price rank 21–30 of 70
Nail
Changes Engineering by +5 points.
Weapon DPS input
50 materials · price rank 5–9 of 70
Peacock
Changes XP Gain by +25.
60 materials · price rank 13–20 of 70
Plastic Explosive
Changes Explosion Size by +25.
80 materials · price rank 50–61 of 70
Poisonous Tonic
Changes Attack Speed by +10 percentage points.
Weapon DPS input
65 materials · price rank 21–30 of 70
Power Generator
Changes Damage by +1 percentage point for every 1 point of Speed; the resulting change truncates toward zero. The source uses permanent values only.
Weapon DPS inputCount scaling
30 materials · price rank 4 of 70
Resting Goldfish
Changes EFFECT GOLDFISH USED by 0.
65 materials · price rank 21–30 of 70
Rip and Tear
Records a 20% explosion trigger with scale 0.65.
Weapon DPS input
50 materials · price rank 5–9 of 70
Sad Tomato
Changes HP Regeneration by +8 points.
80 materials · price rank 50–61 of 70
Scarf
Changes HP Regeneration by +4 points.
Weapon DPS input
80 materials · price rank 50–61 of 70
Shackles
Changes HP Regeneration by +8 points.
Weapon DPS input
60 materials · price rank 13–20 of 70
Shmoop
Changes Max HP by +6 points.
Weapon DPS input
70 materials · price rank 31–41 of 70
Silver Bullet
Changes Damage Against Bosses by +25.
75 materials · price rank 42–49 of 70
Starfish
Changes Enemy Gold Drops by +20.
Weapon DPS input
60 materials · price rank 13–20 of 70
Statue
Changes Attack Speed by +40 percentage points.
Weapon DPS input
85 materials · price rank 62–67 of 70
Stone Skin
Changes Max HP by +1 point for every 1 point of Armor; the resulting change truncates toward zero. The source uses permanent values only.
Weapon DPS inputCount scaling
70 materials · price rank 31–41 of 70
Strange Book
Changes Engineering by +1 point for every 1 point of Elemental Damage; the resulting change truncates toward zero. The source uses permanent values only.
Weapon DPS inputCount scaling
65 materials · price rank 21–30 of 70
Sunken Bell
Records a 100% explosion trigger below 40% HP with scale 6.
50 materials · price rank 5–9 of 70
Tardigrade
Changes Hit Protection by +1.
55 materials · price rank 10–12 of 70
Toolbox
Changes Engineering by +6 points.
Weapon DPS input
70 materials · price rank 31–41 of 70
Tractor
Changes Harvesting by +40 points.
Weapon DPS input
65 materials · price rank 21–30 of 70
Triangle of Power
Changes Damage by +20 percentage points.
Weapon DPS input
92 materials · price rank 69 of 70
Vigilante Ring
Changes Damage by +3 percentage points.
Weapon DPS input
60 materials · price rank 13–20 of 70
Wandering Bot
Adds 1 structure effect of this item's recorded type.
80 materials · price rank 50–61 of 70
Warrior Helmet
Changes Armor by +3 points.
Weapon DPS input
85 materials · price rank 62–67 of 70
Wheat
Changes Melee Damage by +4 points.
Weapon DPS input
80 materials · price rank 50–61 of 70
Will-o’-Wisp
Every 30 burning-enemy kills in a wave changes Elemental Damage by +1 point, up to +4 per wave.
Weapon DPS inputCount scaling
85 materials · price rank 62–67 of 70
Wings
Changes Speed by +10 percentage points.
Weapon DPS input
85 materials · price rank 62–67 of 70
Wisdom
Every 5 seconds, the temporary Damage value changes by +5 percentage points.
Weapon DPS input
42 items
Legendary · Tier IV
120 materials · price rank 40 of 42
Anvil
Changes Armor by +2 points.
Weapon DPS input
100 materials · price rank 11–25 of 42
Ashes
Changes Damage by +20 percentage points.
Weapon DPS input
130 materials · price rank 41–42 of 42
Axolotl
Changes EFFECT SWAP MAX MIN STAT POS by 0.
105 materials · price rank 26–28 of 42
Big Arms
Changes Melee Damage by +12 points.
Weapon DPS input
110 materials · price rank 29–39 of 42
Bloody Hand
Changes Life Steal by +10 percentage points.
Weapon DPS inputCount scaling
1 materials · price rank 1–2 of 42
Broken Hourglass
Changes EFFECT BROKEN HOURGLASS by 0.
1 materials · price rank 1–2 of 42
Builder's Turret
Changes Projectiles by +3.
Weapon DPS input
110 materials · price rank 29–39 of 42
Cape
Changes Life Steal by +5 percentage points.
Weapon DPS input
90 materials · price rank 4–7 of 42
Diploma
Changes Engineering by +10 points.
Weapon DPS input
100 materials · price rank 11–25 of 42
Esty’s Couch
Changes HP Regeneration by +2 points for every −1 point of Speed; the resulting change truncates toward zero. The source uses permanent values only.
Weapon DPS inputCount scaling
90 materials · price rank 4–7 of 42
Exoskeleton
Changes Armor by +3 points.
Weapon DPS input
100 materials · price rank 11–25 of 42
Explosive Shells
Changes Explosion Damage by +60.
Weapon DPS input
80 materials · price rank 3 of 42
Explosive Turret
Adds 1 structure effect of this item's recorded type.
100 materials · price rank 11–25 of 42
Extra Stomach
Max HP: primary value +1; secondary value +8.
Weapon DPS input
110 materials · price rank 29–39 of 42
Focus
Changes Damage by +30 percentage points.
Weapon DPS input
110 materials · price rank 29–39 of 42
Giant Belt
Giant Crit Damage: primary value +10; secondary value +1.
100 materials · price rank 11–25 of 42
Gnome
Changes Melee Damage by +10 points.
Weapon DPS input
130 materials · price rank 41–42 of 42
Gobbler’s Hat
Changes Gold Drops by +70.
Weapon DPS input
100 materials · price rank 11–25 of 42
Greek Fire
Burning Enemy HP Percent Damage: primary value +10; secondary value +1.
110 materials · price rank 29–39 of 42
Grind's Magical Leaf
Changes Max HP by +3 points.
Weapon DPS input
100 materials · price rank 11–25 of 42
Heavy Bullets
Changes Ranged Damage by +5 points.
Weapon DPS input
100 materials · price rank 11–25 of 42
Hourglass
Changes Hourglass by +1.
100 materials · price rank 11–25 of 42
Jet Pack
Changes Speed by +15 percentage points.
Weapon DPS input
110 materials · price rank 29–39 of 42
Kraken’s Eye
Records a 50% explosion trigger with scale 1.5.
Weapon DPS input
100 materials · price rank 11–25 of 42
Lantern
Changes Damage by +10 percentage points.
Weapon DPS input
105 materials · price rank 26–28 of 42
Lucky Coin
Changes Luck by +2 points for every 1 point of Crit Chance; the resulting change truncates toward zero.
Weapon DPS inputCount scaling
110 materials · price rank 29–39 of 42
Mammoth
Changes Melee Damage by +20 points.
Weapon DPS input
95 materials · price rank 8–10 of 42
Medikit
Changes HP Regeneration by +10 points.
Weapon DPS input
95 materials · price rank 8–10 of 42
Night Goggles
Changes Crit Chance by +15 percentage points.
Weapon DPS input
105 materials · price rank 26–28 of 42
Octopus
Changes Max HP by +12 points.
Weapon DPS input
100 materials · price rank 11–25 of 42
Panda
Changes Max HP by +12 points.
Weapon DPS input
95 materials · price rank 8–10 of 42
Potato
Changes Max HP by +3 points.
Weapon DPS input
90 materials · price rank 4–7 of 42
Regeneration Potion
HP Regen Bonus: primary value +1; secondary value +50.
110 materials · price rank 29–39 of 42
Retromation’s Hoodie
Changes Attack Speed by +2 percentage points for every 1 point of Dodge; the resulting change truncates toward zero.
Weapon DPS inputCount scaling
110 materials · price rank 29–39 of 42
Ricochet
Changes Bounce by +1.
Weapon DPS input
100 materials · price rank 11–25 of 42
Robot Arm
Changes Melee Damage by +3 points.
Weapon DPS input
110 materials · price rank 29–39 of 42
Scapegoat
Adds one Scapegoat effect.
100 materials · price rank 11–25 of 42
Seashell
Changes Modify Every X Projectile by +5.
Weapon DPS input
100 materials · price rank 11–25 of 42
Sifd’s Relic
Changes Armor by +3 points.
Weapon DPS input
110 materials · price rank 29–39 of 42
Spider
Changes Damage by +12 percentage points.
Weapon DPS input
100 materials · price rank 11–25 of 42
Torture
Changes Max HP by +15 points.
Weapon DPS input
90 materials · price rank 4–7 of 42
Wolf Helmet
Changes Elemental Damage by +10 points.
Weapon DPS input