Lure official art

Uncommon · Tier II · Base game

Lure

HP Regeneration

Structured effects, restated

What one copy changes

+2 HP Regeneration +1 more declared effect, listed below

HP Regeneration

Changes HP Regeneration by +2 points.

Each owned copy contributes this additive effect.

Extra Loot Aliens Next Wave

Changes Extra Loot Aliens Next Wave by +2.

Each owned copy contributes this additive effect.
Stat references: HP Regeneration

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
8–9 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Base game
Curse field
Not a cursed item

Same rarity, adjacent shop price

Priced next to Lure in Uncommon

The Uncommon items either side of Lure in the same price order its rank above is measured in — what the shop is really offering you instead at this price.

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Doctor — +100% normalized signed change (HP Regeneration +2 resolves ×2)
  • Bull — +50% normalized signed change (HP Regeneration +2 resolves ×1.5)

Resolved direct-stat change: −50% or less

  • Chunky — −50% normalized signed change (HP Regeneration +2 resolves ×0.5)

Wanted-tag matches

  • Bull — matches HP Regeneration; wanted-tag filter chance 5%
  • Doctor — matches HP Regeneration; wanted-tag filter chance 5%
  • Lich — matches HP Regeneration; wanted-tag filter chance 5%
  • Masochist — matches HP Regeneration; wanted-tag filter chance 5%
  • Pacifist — matches HP Regeneration; wanted-tag filter chance 5%