Saltwater official art

Uncommon · Tier II · Abyssal Terrors

Saltwater

Melee Damage% Attack Speed% Speed

Structured effects, restated

What one copy changes

+2 Melee Damage −1 Elemental Damage +2 more declared effects, listed below

Melee Damage

Changes Melee Damage by +2 points.

The recorded ownership limit is one copy.

% Attack Speed

Changes Attack Speed by +3 percentage points.

The recorded ownership limit is one copy.

% Speed

Speed: primary value +10; secondary value +3.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

Elemental Damage

Changes Elemental Damage by −1 point.

The recorded ownership limit is one copy.
Stat references: Melee Damage · % Attack Speed · % Speed · Elemental Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Saltwater. Fields start at the game’s own default stat block, where every stat but Max HP starts at zero — a 0 here is that default, not an empty field. Player stats use the same device-local values as the weapon pages.

Using Max HP 10 · 1 equipped weapon

Excalibur goes from 380.86 to 412.44 expected primary-target DPS.

Direct DPS change +31.58 DPS +8.3%

The comparison leaves out 1 conditional, temporary, proc, or target-dependent DPS-related effect. No fixed value is substituted for missing combat context.

What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 380.86 → 412.44 +31.58 DPS (+8.3%)
  2. ScytheScytheMelee · Tier IV 215.22 → 231.05 +15.82 DPS (+7.4%)
  3. MinigunMinigunRanged · Tier IV 57.22 → 71.36 +14.14 DPS (+24.7%)
  4. DrillDrillMelee · Tier IV 38.85 → 48.71 +9.86 DPS (+25.4%)
  5. Flaming Brass KnucklesFlaming Brass KnucklesMelee · Tier IV 135.34 → 144.19 +8.85 DPS (+6.5%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
46–56 lowest of 72 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Abyssal Terrors
Curse field
Not a cursed item

Same rarity, adjacent shop price

Priced next to Saltwater in Uncommon

The Uncommon items either side of Saltwater in the same price order its rank above is measured in — what the shop is really offering you instead at this price.

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Brawler — matches Melee Damage; wanted-tag filter chance 5%
  • Crazy — matches Melee Damage; wanted-tag filter chance 5%
  • Diver — matches Melee Damage; wanted-tag filter chance 5%
  • Explorer — matches Speed; wanted-tag filter chance 5%
  • Generalist — matches Melee Damage; wanted-tag filter chance 5%
  • Gladiator — matches Melee Damage; wanted-tag filter chance 5%
  • Glutton — matches Melee Damage; wanted-tag filter chance 5%
  • Hiker — matches Speed; wanted-tag filter chance 5%
  • Ogre — matches Melee Damage; wanted-tag filter chance 5%
  • Speedy — matches Speed; wanted-tag filter chance 5%