Saltwater official art

Uncommon · Tier II · Abyssal Terrors

Saltwater

Melee Damage% Attack Speed% Speed

Structured effects, restated

What one copy changes

Melee Damage

Changes Melee Damage by +2 points.

The recorded ownership limit is one copy.

% Attack Speed

Changes Attack Speed by +3 percentage points.

The recorded ownership limit is one copy.

% Speed

Speed: primary value +10; secondary value +3.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

Elemental Damage

Changes Elemental Damage by −1 point.

The recorded ownership limit is one copy.
Stat references: Melee Damage · % Attack Speed · % Speed · Elemental Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Saltwater. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 375.62 expected primary-target DPS.

Direct DPS change +29.38 DPS +8.5%

The comparison leaves out 1 conditional, temporary, proc, or target-dependent DPS-related effect. No fixed value is substituted for missing combat context.

What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 375.62 +29.38 DPS (+8.5%)
  2. ScytheScytheMelee · Tier IV 215.22 → 231.05 +15.82 DPS (+7.4%)
  3. MinigunMinigunRanged · Tier IV 57.22 → 71.36 +14.14 DPS (+24.7%)
  4. DrillDrillMelee · Tier IV 38.85 → 48.71 +9.86 DPS (+25.4%)
  5. Flaming Brass KnucklesFlaming Brass KnucklesMelee · Tier IV 135.34 → 144.19 +8.85 DPS (+6.5%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
46–56 lowest of 72 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Abyssal Terrors
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Brawler — matches Melee Damage; wanted-tag filter chance 5%
  • Crazy — matches Melee Damage; wanted-tag filter chance 5%
  • Diver — matches Melee Damage; wanted-tag filter chance 5%
  • Explorer — matches Speed; wanted-tag filter chance 5%
  • Generalist — matches Melee Damage; wanted-tag filter chance 5%
  • Gladiator — matches Melee Damage; wanted-tag filter chance 5%
  • Glutton — matches Melee Damage; wanted-tag filter chance 5%
  • Hiker — matches Speed; wanted-tag filter chance 5%
  • Ogre — matches Melee Damage; wanted-tag filter chance 5%
  • Speedy — matches Speed; wanted-tag filter chance 5%