Ranged Damage
Changes Ranged Damage by +2 points.
Each owned copy contributes this additive effect.
Uncommon · Tier II · Base game
Structured effects, restated
Changes Ranged Damage by +2 points.
Each owned copy contributes this additive effect.Changes Attack Speed by +10 percentage points.
Each owned copy contributes this additive effect.Changes Damage by −6 percentage points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Chain Gun goes from 65.48 to 136.30 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Chain GunRanged · Tier IV
65.48 → 136.30
+70.81 DPS (+108.1%)
MinigunRanged · Tier IV
57.22 → 88.67
+31.45 DPS (+55%)
ExcaliburMelee · Tier IV
346.24 → 372.46
+26.23 DPS (+7.6%)
Gatling LaserRanged · Tier IV
163.64 → 189.39
+25.75 DPS (+15.7%)
ObliteratorRanged · Tier IV
127.42 → 142.01
+14.58 DPS (+11.4%)
Availability and ownership fields
Offer and resolved-stat relationships