% Damage
Changes Damage by +1 percentage point for every 10 points of Luck; the resulting change truncates toward zero. The source uses permanent values only.
Each owned copy contributes this additive effect.
Uncommon · Tier II · Abyssal Terrors
Structured effects, restated
Changes Damage by +1 percentage point for every 10 points of Luck; the resulting change truncates toward zero. The source uses permanent values only.
Each owned copy contributes this additive effect.Changes Extra Item In Crate by +3.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Wrench goes from 16.62 to 16.62 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Declared count/stat relationship
Changes Damage by +1 percentage point for every 10 points of Luck; the result truncates toward zero. The source uses permanent values only.
| Luck before purchase | Damage from this scaling effect | Net Damage change from the item |
|---|---|---|
| 0 | 0 | 0 |
| 10 | +1 | +1 |
| 30 | +3 | +3 |
| 50 | +5 | +5 |
Availability and ownership fields
Offer and resolved-stat relationships