Pearl official art

Uncommon · Tier II · Abyssal Terrors

Pearl

Luck

Structured effects, restated

What one copy changes

% Damage

Changes Damage by +1 percentage point for every 10 points of Luck; the resulting change truncates toward zero. The source uses permanent values only.

Each owned copy contributes this additive effect.

Extra Item In Crate

Changes Extra Item In Crate by +3.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.
Stat references: % Damage · Luck

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Pearl. Fields start at the game’s own default stat block, where every stat but Max HP starts at zero — a 0 here is that default, not an empty field. Player stats use the same device-local values as the weapon pages.

Using Max HP 10 · 1 equipped weapon

Wrench goes from 16.62 to 16.62 expected primary-target DPS.

Direct DPS change +0.00 DPS +0%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Declared count/stat relationship

How the item’s value changes with its input

Damage from Luck

Changes Damage by +1 percentage point for every 10 points of Luck; the result truncates toward zero. The source uses permanent values only.

Luck before purchaseDamage from this scaling effectNet Damage change from the item
000
10+1+1
30+3+3
50+5+5

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
65–69 lowest of 72 in this rarity
Ownership
Recorded ownership limit: 20 copies.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Abyssal Terrors
Curse field
Not a cursed item

Same rarity, adjacent shop price

Priced next to Pearl in Uncommon

The Uncommon items either side of Pearl in the same price order its rank above is measured in — what the shop is really offering you instead at this price.

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Chunky — matches Luck; wanted-tag filter chance 5%
  • Curious — matches Luck; wanted-tag filter chance 5%
  • Druid — matches Luck; wanted-tag filter chance 5%
  • Lucky — matches Luck; wanted-tag filter chance 5%