Box Gold
Changes Box Gold by +15.
Each owned copy contributes this additive effect.
Common · Tier I · Base game
Structured effects, restated
Changes Box Gold by +15.
Each owned copy contributes this additive effect.Changes Speed by −1 percentage point.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using Max HP 10 · 1 equipped weapon
Jousting Lance goes from 38.59 to 37.82 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Jousting LanceMelee · Tier IV
38.59 → 37.82
−0.77 DPS (−2%)
Availability and ownership fields
Same rarity, adjacent shop price
The Common items either side of Bag in the same price order its rank above is measured in — what the shop is really offering you instead at this price.
Offer and resolved-stat relationships
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.