Lucky Coin official art

Legendary · Tier IV · Base game

Lucky Coin

% Crit ChanceLuck

Structured effects, restated

What one copy changes

−2 Armor +1 more declared effect, listed below

Luck

Changes Luck by +2 points for every 1 point of Crit Chance; the resulting change truncates toward zero.

The recorded ownership limit is one copy.

Armor

Changes Armor by −2 points.

The recorded ownership limit is one copy.
Stat references: Luck · % Crit Chance · Armor

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Lucky Coin. Fields start at the game’s own default stat block, where every stat but Max HP starts at zero — a 0 here is that default, not an empty field. Player stats use the same device-local values as the weapon pages.

Using Max HP 10 · 1 equipped weapon

Spiky Shield goes from 30.57 to 26.50 expected primary-target DPS.

Direct DPS change −4.08 DPS −13.3%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Spiky ShieldSpiky ShieldMelee · Tier IV 30.57 → 26.50 −4.08 DPS (−13.3%)

Declared count/stat relationship

How the item’s value changes with its input

Luck from Crit Chance

Changes Luck by +2 points for every 1 point of Crit Chance; the result truncates toward zero.

Crit Chance before purchaseLuck from this scaling effectNet Luck change from the item
000
10+20+20
30+60+60
50+100+100

Availability and ownership fields

Purchase facts

Rarity
Legendary · Tier IV
Price position
26–28 lowest of 42 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Same rarity, adjacent shop price

Priced next to Lucky Coin in Legendary

The Legendary items either side of Lucky Coin in the same price order its rank above is measured in — what the shop is really offering you instead at this price.

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Artificer — +50% normalized signed change (Armor −2 resolves ×0.5)
  • Doctor — +50% normalized signed change (Armor −2 resolves ×0.5)

Wanted-tag matches

  • Chunky — matches Luck; wanted-tag filter chance 5%
  • Crazy — matches Crit Chance; wanted-tag filter chance 5%
  • Curious — matches Luck; wanted-tag filter chance 5%
  • Diver — matches Crit Chance; wanted-tag filter chance 5%
  • Druid — matches Luck; wanted-tag filter chance 5%
  • Hunter — matches Crit Chance; wanted-tag filter chance 5%
  • Lucky — matches Luck; wanted-tag filter chance 5%