% Attack Speed
Changes Attack Speed by +2 percentage points for every 1 point of Dodge; the resulting change truncates toward zero.
The recorded ownership limit is one copy.
Legendary · Tier IV · Base game
Structured effects, restated
Changes Attack Speed by +2 percentage points for every 1 point of Dodge; the resulting change truncates toward zero.
The recorded ownership limit is one copy.Changes Range by −80 points.
The recorded ownership limit is one copy.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Sniper Gun goes from 53.33 to 37.33 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Sniper GunRanged · Tier IV
53.33 → 37.33
−16.00 DPS (−30%)
Hiking PoleMelee · Tier IV
26.01 → 12.14
−13.87 DPS (−53.3%)
CrossbowRanged · Tier IV
25.01 → 13.99
−11.03 DPS (−44.1%)
Declared count/stat relationship
Changes Attack Speed by +2 percentage points for every 1 point of Dodge; the result truncates toward zero.
| Dodge before purchase | Attack Speed from this scaling effect | Net Attack Speed change from the item |
|---|---|---|
| 0 | 0 | 0 |
| 10 | +20 | +20 |
| 30 | +60 | +60 |
| 50 | +100 | +100 |
Availability and ownership fields
Offer and resolved-stat relationships