Projectiles On Death
Adds a Projectiles On Death projectile effect with value +1.
Each owned copy contributes this additive effect.
Rare · Tier III · Base game
Structured effects, restated
Adds a Projectiles On Death projectile effect with value +1.
Each owned copy contributes this additive effect.Changes Range by −50 points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Sniper Gun goes from 53.33 to 43.33 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Sniper GunRanged · Tier IV
53.33 → 43.33
−10.00 DPS (−18.8%)
Hiking PoleMelee · Tier IV
26.01 → 17.34
−8.67 DPS (−33.3%)
CrossbowRanged · Tier IV
25.01 → 17.82
−7.19 DPS (−28.7%)
Availability and ownership fields
Offer and resolved-stat relationships