Little Frog official art

Uncommon · Tier II · Base game

Little Frog

HarvestingPickup

Structured effects, restated

What one copy changes

Pickup Range

Changes Pickup Range by +20.

Each owned copy contributes this additive effect.

Harvesting

Changes Harvesting by +10 points.

Each owned copy contributes this additive effect.

% Dodge

Changes Dodge by −3 percentage points.

Each owned copy contributes this additive effect.
Stat references: Harvesting · % Dodge

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Little Frog. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Sickle goes from 22.05 to 24.99 expected primary-target DPS.

Direct DPS change +2.94 DPS +13.3%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. SickleSickleMelee · Tier IV 22.05 → 24.99 +2.94 DPS (+13.3%)
  2. Rail GunRail GunRanged · Tier IV 38.23 → 36.03 −2.20 DPS (−5.8%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
34–43 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: −50% or less

  • Hunter — −76.9% normalized signed change (Harvesting +10 resolves ×0)
  • Sailor — −76.9% normalized signed change (Harvesting +10 resolves ×0)
  • Knight — −61.5% normalized signed change (Harvesting +10 resolves ×0.2)

Wanted-tag matches

  • Buccaneer — matches Pickup; wanted-tag filter chance 5%
  • Entrepreneur — matches Harvesting; wanted-tag filter chance 5%
  • Farmer — matches Harvesting; wanted-tag filter chance 5%
  • Lucky — matches Pickup; wanted-tag filter chance 5%