Ball and Chain official art

Rare · Tier III · Base game

Ball and Chain

% DamageArmorKnockback

Structured effects, restated

What one copy changes

% Damage

Changes Damage by +15 percentage points.

The recorded ownership limit is one copy.

Armor

Changes Armor by +3 points.

The recorded ownership limit is one copy.

Knockback

Changes Knockback by +5.

The recorded ownership limit is one copy.

% Speed

Changes Speed by −3 percentage points.

The recorded ownership limit is one copy.

Minimum Weapon Cooldowns

Sets a 45-tick minimum weapon-cycle field for the stated cooldown effect.

The recorded ownership limit is one copy.
Stat references: % Damage · Armor · % Speed

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Ball and Chain. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 398.17 expected primary-target DPS.

Direct DPS change +51.94 DPS +15%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 398.17 +51.94 DPS (+15%)
  2. ScytheScytheMelee · Tier IV 215.22 → 248.22 +33.00 DPS (+15.3%)
  3. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 196.36 +32.73 DPS (+20%)
  4. Flaming Brass KnucklesFlaming Brass KnucklesMelee · Tier IV 135.34 → 155.64 +20.30 DPS (+15%)
  5. Power FistPower FistMelee · Tier IV 135.34 → 155.64 +20.30 DPS (+15%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
42–49 lowest of 70 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • One-Armed — +71.4% normalized signed change (Damage +15 resolves ×2)

Resolved direct-stat change: −50% or less

  • Renegade — −57.1% normalized signed change (Damage +15 resolves ×0.2)
  • Builder — −53.6% normalized signed change (Damage +15 resolves ×0.25)

Wanted-tag matches

  • Bull — matches Armor; wanted-tag filter chance 5%
  • Golem — matches Armor; wanted-tag filter chance 5%
  • Knight — matches Armor; wanted-tag filter chance 5%
  • Masochist — matches Armor; wanted-tag filter chance 5%
  • One-Armed — matches Percent Damage; wanted-tag filter chance 5%
  • Pacifist — matches Armor; wanted-tag filter chance 5%