Cauldron official art

Uncommon · Tier II · Abyssal Terrors

Cauldron

Pickup

Structured effects, restated

What one copy changes

Pickup Range

Changes Pickup Range by +50.

The recorded ownership limit is one copy.

% Damage

Damage: primary value +20; secondary value +2.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

HP Regeneration

Changes HP Regeneration by −2 points.

The recorded ownership limit is one copy.
Stat references: % Damage · HP Regeneration

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Cauldron. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Wrench goes from 16.62 to 16.62 expected primary-target DPS.

Direct DPS change +0.00 DPS +0%

The comparison leaves out 1 conditional, temporary, proc, or target-dependent DPS-related effect. No fixed value is substituted for missing combat context.

What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
10–16 lowest of 72 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Abyssal Terrors
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Chunky — +50% normalized signed change (HP Regeneration −2 resolves ×0.5)

Resolved direct-stat change: −50% or less

  • Doctor — −100% normalized signed change (HP Regeneration −2 resolves ×2)
  • Bull — −50% normalized signed change (HP Regeneration −2 resolves ×1.5)

Wanted-tag matches

  • Buccaneer — matches Pickup; wanted-tag filter chance 5%
  • Lucky — matches Pickup; wanted-tag filter chance 5%