Sifd’s Relic official art

Legendary · Tier IV · Base game

Sifd’s Relic

PickupArmor

Structured effects, restated

What one copy changes

Armor

Changes Armor by +3 points.

The recorded ownership limit is one copy.

Instant Gold Attracting

Changes Instant Gold Attracting by +100.

The recorded ownership limit is one copy.
Stat references: Armor

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Sifd’s Relic. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Spiky Shield goes from 30.57 to 36.69 expected primary-target DPS.

Direct DPS change +6.11 DPS +20%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Spiky ShieldSpiky ShieldMelee · Tier IV 30.57 → 36.69 +6.11 DPS (+20%)

Availability and ownership fields

Purchase facts

Rarity
Legendary · Tier IV
Price position
11–25 lowest of 42 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: −50% or less

  • Artificer — −50% normalized signed change (Armor +3 resolves ×0.5)
  • Doctor — −50% normalized signed change (Armor +3 resolves ×0.5)

Wanted-tag matches

  • Buccaneer — matches Pickup; wanted-tag filter chance 5%
  • Bull — matches Armor; wanted-tag filter chance 5%
  • Golem — matches Armor; wanted-tag filter chance 5%
  • Knight — matches Armor; wanted-tag filter chance 5%
  • Lucky — matches Pickup; wanted-tag filter chance 5%
  • Masochist — matches Armor; wanted-tag filter chance 5%
  • Pacifist — matches Armor; wanted-tag filter chance 5%