Using zero bonus player stats and zero item counters
Spiky Shield goes from 30.57 to 36.69 expected primary-target DPS.
Direct DPS change+6.11 DPS
+20%
What the comparison includes
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.
Resolved direct-stat change: −50% or less
Artificer — −50% normalized signed change (Armor +3 resolves ×0.5)
Doctor — −50% normalized signed change (Armor +3 resolves ×0.5)