Range
Changes Range by +20 points.
Each owned copy contributes this additive effect.
Uncommon · Tier II · Base game
Structured effects, restated
Changes Range by +20 points.
Each owned copy contributes this additive effect.Changes Attack Speed by +10 percentage points.
Each owned copy contributes this additive effect.Changes Knockback by −5.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using Max HP 10 · 1 equipped weapon
Excalibur goes from 380.86 to 435.86 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ExcaliburMelee · Tier IV
380.86 → 435.86
+55.00 DPS (+14.4%)
ScytheMelee · Tier IV
215.22 → 244.34
+29.12 DPS (+13.5%)
Flaming Brass KnucklesMelee · Tier IV
135.34 → 152.09
+16.75 DPS (+12.4%)
Power FistMelee · Tier IV
135.34 → 152.09
+16.75 DPS (+12.4%)
MinigunRanged · Tier IV
57.22 → 73.89
+16.67 DPS (+29.1%)
Availability and ownership fields
Same rarity, adjacent shop price
The Uncommon items either side of Banner in the same price order its rank above is measured in — what the shop is really offering you instead at this price.
Offer and resolved-stat relationships