Banner official art

Uncommon · Tier II · Base game

Banner

Range% Attack Speed

Structured effects, restated

What one copy changes

Range

Changes Range by +20 points.

Each owned copy contributes this additive effect.

% Attack Speed

Changes Attack Speed by +10 percentage points.

Each owned copy contributes this additive effect.

Knockback

Changes Knockback by −5.

Each owned copy contributes this additive effect.
Stat references: Range · % Attack Speed

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Banner. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 396.24 expected primary-target DPS.

Direct DPS change +50.00 DPS +14.4%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 396.24 +50.00 DPS (+14.4%)
  2. ScytheScytheMelee · Tier IV 215.22 → 244.34 +29.12 DPS (+13.5%)
  3. Flaming Brass KnucklesFlaming Brass KnucklesMelee · Tier IV 135.34 → 152.09 +16.75 DPS (+12.4%)
  4. Power FistPower FistMelee · Tier IV 135.34 → 152.09 +16.75 DPS (+12.4%)
  5. MinigunMinigunRanged · Tier IV 57.22 → 73.89 +16.67 DPS (+29.1%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
57–64 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Hunter — matches Range; wanted-tag filter chance 5%
  • Ranger — matches Range; wanted-tag filter chance 5%