Will-o’-Wisp official art

Rare · Tier III · Base game

Will-o’-Wisp

Elemental Damage

Structured effects, restated

What one copy changes

Elemental Damage

Every 30 burning-enemy kills in a wave changes Elemental Damage by +1 point, up to +4 per wave.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

% Attack Speed

Changes Attack Speed by −7 percentage points.

Each owned copy contributes this additive effect.
Stat references: Elemental Damage · % Attack Speed

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Will-o’-Wisp. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Claw goes from 56.49 to 49.25 expected primary-target DPS.

Direct DPS change −7.24 DPS −12.8%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ClawClawMelee · Tier IV 56.49 → 49.25 −7.24 DPS (−12.8%)
  2. ObliteratorObliteratorRanged · Tier IV 127.42 → 120.59 −6.84 DPS (−5.4%)
  3. War HammerWar HammerMelee · Tier IV 104.23 → 99.78 −4.45 DPS (−4.3%)
  4. Particle AcceleratorParticle AcceleratorRanged · Tier IV 76.42 → 72.68 −3.74 DPS (−4.9%)
  5. Rocket LauncherRocket LauncherRanged · Tier IV 79.69 → 76.01 −3.68 DPS (−4.6%)

Declared count/stat relationship

How the item’s value changes with its input

Elemental Damage from burning enemies killed this wave

Every 30 burning-enemy kills in a wave adds +1 Elemental Damage point, capped at +4 per wave.

burning enemies killed this waveElemental Damage from this scaling effectNet Elemental Damage change from the item
000
30+1+1
60+2+2
120+4+4
150+4+4

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
50–61 lowest of 70 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Filtered normal rolls

This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Chef — included through Elemental Damage
  • Cyborg — included through Elemental Damage

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Dwarf — +50% normalized signed change (Attack Speed −7 resolves ×0.5)
  • Knight — +50% normalized signed change (Attack Speed −7 resolves ×0.5)

Wanted-tag matches

  • Mage — matches Elemental Damage; wanted-tag filter chance 5%
  • Technomage — matches Elemental Damage; wanted-tag filter chance 5%