Celery Tea official art

Uncommon · Tier II · Base game

Celery Tea

XP Gain

Structured effects, restated

What one copy changes

Stats End Of Wave

Changes Stats End Of Wave by +5.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

Stats Next Wave

Changes Stats Next Wave by +50.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

Stats Next Wave

Changes Stats Next Wave by +100.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
10–16 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Base game
Curse field
Not a cursed item

Same rarity, adjacent shop price

Priced next to Celery Tea in Uncommon

The Uncommon items either side of Celery Tea in the same price order its rank above is measured in — what the shop is really offering you instead at this price.

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Apprentice — matches XP Gain; wanted-tag filter chance 5%
  • Baby — matches XP Gain; wanted-tag filter chance 5%
  • Captain — matches XP Gain; wanted-tag filter chance 5%
  • Creature — matches XP Gain; wanted-tag filter chance 5%
  • Mutant — matches XP Gain; wanted-tag filter chance 5%