HP Regeneration
Changes HP Regeneration by +4 points.
Each owned copy contributes this additive effect.
Rare · Tier III · Abyssal Terrors
Structured effects, restated
Changes HP Regeneration by +4 points.
Each owned copy contributes this additive effect.Changes Melee Damage by +4 points.
Each owned copy contributes this additive effect.Changes Speed by +4 percentage points.
Each owned copy contributes this additive effect.Changes Stats Next Wave by +25.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Drill goes from 38.85 to 54.39 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
DrillMelee · Tier IV
38.85 → 54.39
+15.54 DPS (+40%)
ExcaliburMelee · Tier IV
346.24 → 360.09
+13.85 DPS (+4%)
KnifeMelee · Tier IV
82.16 → 92.02
+9.86 DPS (+12%)
Circular SawMelee · Tier IV
48.32 → 56.05
+7.73 DPS (+16%)
ChainsawMelee · Tier IV
34.89 → 41.87
+6.98 DPS (+20%)
Availability and ownership fields
Offer and resolved-stat relationships
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.