Pocket Factory official art

Uncommon · Tier II · Base game

Pocket Factory

EngineeringExplorationStructure

Structured effects, restated

What one copy changes

+2 Engineering +1 more declared effect, listed below

Engineering

Changes Engineering by +2 points.

The recorded ownership limit is one copy.

Tree Turrets

Changes Tree Turrets by +1.

The recorded ownership limit is one copy.
Stat references: Engineering

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Pocket Factory. Fields start at the game’s own default stat block, where every stat but Max HP starts at zero — a 0 here is that default, not an empty field. Player stats use the same device-local values as the weapon pages.

Using Max HP 10 · 1 equipped weapon

Chain Gun goes from 65.48 to 130.97 expected primary-target DPS.

Direct DPS change +65.48 DPS +100%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 130.97 +65.48 DPS (+100%)
  2. DrillDrillMelee · Tier IV 38.85 → 46.62 +7.77 DPS (+20%)
  3. ChainsawChainsawMelee · Tier IV 34.89 → 38.38 +3.49 DPS (+10%)
  4. War HammerWar HammerMelee · Tier IV 104.23 → 106.31 +2.08 DPS (+2%)
  5. ScrewdriverScrewdriverMelee · Tier IV 33.03 → 34.85 +1.82 DPS (+5.5%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
72 lowest of 72 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Same rarity, adjacent shop price

Priced next to Pocket Factory in Uncommon

The Uncommon items either side of Pocket Factory in the same price order its rank above is measured in — what the shop is really offering you instead at this price.

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Builder — +50% normalized signed change (Engineering +2 resolves ×1.5)

Resolved direct-stat change: −50% or less

  • Cyborg — −75% normalized signed change (Engineering +2 resolves ×0.25)
  • Druid — −50% normalized signed change (Engineering +2 resolves ×0.5)
  • Mage — −50% normalized signed change (Engineering +2 resolves ×0.5)

Wanted-tag matches

  • Builder — matches Engineering; wanted-tag filter chance 5%
  • Cryptid — matches Exploration; wanted-tag filter chance 5%
  • Cyborg — matches Structure; wanted-tag filter chance 5%
  • Dwarf — matches Engineering, Structure; wanted-tag filter chance 5%
  • Engineer — matches Engineering, Structure; wanted-tag filter chance 5%
  • Explorer — matches Exploration; wanted-tag filter chance 5%
  • Lucky — matches Exploration; wanted-tag filter chance 5%
  • Streamer — matches Structure; wanted-tag filter chance 5%
  • Technomage — matches Engineering, Structure; wanted-tag filter chance 5%