Nail official art

Rare · Tier III · Base game

Nail

Engineering

Structured effects, restated

What one copy changes

Engineering

Changes Engineering by +5 points.

The recorded ownership limit is one copy.

Engineering

Changes Engineering by +20 points.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

Ranged Damage

Changes Ranged Damage by −2 points.

The recorded ownership limit is one copy.
Stat references: Engineering · Ranged Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Nail. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 164.19 expected primary-target DPS.

Direct DPS change +98.71 DPS +150.7%

The comparison leaves out 1 conditional, temporary, proc, or target-dependent DPS-related effect. No fixed value is substituted for missing combat context.

What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 164.19 +98.71 DPS (+150.7%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 130.91 −32.73 DPS (−20%)
  3. MinigunMinigunRanged · Tier IV 57.22 → 34.33 −22.89 DPS (−40%)
  4. DrillDrillMelee · Tier IV 38.85 → 58.83 +19.98 DPS (+51.4%)
  5. SMGSMGRanged · Tier IV 53.60 → 40.20 −13.40 DPS (−25%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
21–30 lowest of 70 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Filtered normal rolls

This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Bull — listed directly in the character filter
  • Pacifist — included through Engineering

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Builder — +57.1% normalized signed change (Engineering +5 resolves ×1.5; Ranged Damage −2 resolves ×0.25)

Resolved direct-stat change: −50% or less

  • Cyborg — −110.7% normalized signed change (Engineering +5 resolves ×0.25; Ranged Damage −2 resolves ×3)

Wanted-tag matches

  • Builder — matches Engineering; wanted-tag filter chance 5%
  • Dwarf — matches Engineering; wanted-tag filter chance 5%
  • Engineer — matches Engineering; wanted-tag filter chance 5%
  • Technomage — matches Engineering; wanted-tag filter chance 5%