Luck
Changes Luck by +20 points.
Each owned copy contributes this additive effect.
Uncommon · Tier II · Base game
Structured effects, restated
Changes Luck by +20 points.
Each owned copy contributes this additive effect.Changes HP Regeneration by −2 points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Flute goes from 19.46 to 25.91 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
FluteRanged · Tier IV
19.46 → 25.91
+6.46 DPS (+33.2%)
LuteMelee · Tier IV
14.23 → 18.69
+4.46 DPS (+31.3%)
Availability and ownership fields
Offer and resolved-stat relationships