Lens official art

Common · Tier I · Base game

Lens

Ranged Damage

Structured effects, restated

What one copy changes

Ranged Damage

Changes Ranged Damage by +1 point.

Each owned copy contributes this additive effect.

Range

Changes Range by −5 points.

Each owned copy contributes this additive effect.
Stat references: Ranged Damage · Range

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Lens. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 98.71 expected primary-target DPS.

Direct DPS change +33.23 DPS +50.7%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 98.71 +33.23 DPS (+50.7%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 180.00 +16.36 DPS (+10%)
  3. Double Barrel ShotgunDouble Barrel ShotgunRanged · Tier IV 46.35 → 51.50 +5.15 DPS (+11.1%)
  4. ObliteratorObliteratorRanged · Tier IV 127.42 → 132.20 +4.78 DPS (+3.7%)
  5. Laser GunLaser GunRanged · Tier IV 62.42 → 66.17 +3.75 DPS (+6%)

Availability and ownership fields

Purchase facts

Rarity
Common · Tier I
Price position
25–38 lowest of 63 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Filtered normal rolls

This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Brawler — included through Ranged Damage
  • Diver — included through Ranged Damage
  • Gladiator — included through Ranged Damage
  • Knight — included through Ranged Damage
  • Mage — included through Ranged Damage
  • Technomage — included through Ranged Damage

Wanted-tag matches

  • Cyborg — matches Ranged Damage; wanted-tag filter chance 5%
  • Generalist — matches Ranged Damage; wanted-tag filter chance 5%
  • Ranger — matches Ranged Damage; wanted-tag filter chance 5%