Gold On Cursed Enemy Kill
Changes Gold On Cursed Enemy Kill by +1.
The recorded ownership limit is one copy.
Rare · Tier III · Abyssal Terrors
Structured effects, restated
Changes Gold On Cursed Enemy Kill by +1.
The recorded ownership limit is one copy.Changes Number Of Enemies by +10.
The recorded ownership limit is one copy.Changes Enemy Health by +10.
The recorded ownership limit is one copy.Changes Enemy Damage by +10.
The recorded ownership limit is one copy.Changes Curse by +5 points.
The recorded ownership limit is one copy.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Captain’s Sword goes from 86.95 to 93.48 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Captain’s SwordMelee · Tier IV
86.95 → 93.48
+6.52 DPS (+7.5%)
AnchorMelee · Tier IV
61.76 → 65.13
+3.37 DPS (+5.5%)
TridentMelee · Tier IV
58.24 → 59.69
+1.46 DPS (+2.5%)
Availability and ownership fields
Offer and resolved-stat relationships