Padding official art

Uncommon · Tier II · Base game

Padding

Max HP

Structured effects, restated

What one copy changes

+3 Max HP +1 more declared effect, listed below

Max HP

Changes Max HP by +3 points.

The recorded ownership limit is one copy.

Max HP

Changes Max HP by +1 point for every 80 materials; the resulting change truncates toward zero.

The recorded ownership limit is one copy.
Stat references: Max HP

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Padding. Fields start at the game’s own default stat block, where every stat but Max HP starts at zero — a 0 here is that default, not an empty field. Player stats use the same device-local values as the weapon pages.

Using Max HP 10 · 1 equipped weapon

Excalibur goes from 380.86 to 391.25 expected primary-target DPS.

Direct DPS change +10.39 DPS +2.7%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 380.86 → 391.25 +10.39 DPS (+2.7%)

Declared count/stat relationship

How the item’s value changes with its input

Max HP from materials

Changes Max HP by +1 point for every 80 materials; the result truncates toward zero.

materialsMax HP from this scaling effectNet Max HP change from the item
00+3
80+1+4
240+3+6
400+5+8

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
34–43 lowest of 72 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Base game
Curse field
Not a cursed item

Same rarity, adjacent shop price

Priced next to Padding in Uncommon

The Uncommon items either side of Padding in the same price order its rank above is measured in — what the shop is really offering you instead at this price.

Offer and resolved-stat relationships

Character-specific relationships

Filtered normal rolls

This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Wounded — listed directly in the character filter

Wanted-tag matches

  • Chunky — matches Max HP; wanted-tag filter chance 5%
  • Golem — matches Max HP; wanted-tag filter chance 5%
  • Lich — matches Max HP; wanted-tag filter chance 5%
  • Masochist — matches Max HP; wanted-tag filter chance 5%
  • Ogre — matches Max HP; wanted-tag filter chance 5%
  • Pacifist — matches Max HP; wanted-tag filter chance 5%