% Attack Speed
Changes Attack Speed by +5 percentage points.
Each owned copy contributes this additive effect.
Rare · Tier III · Abyssal Terrors
Structured effects, restated
Changes Attack Speed by +5 percentage points.
Each owned copy contributes this additive effect.Every 1 second, the temporary Attack Speed value changes by +1 percentage point. The accumulated temporary change resets when hit.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.Changes EFFECT LOST ON HIT by 0.
Each owned copy contributes this additive effect.Changes Engineering by −2 points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Chain Gun goes from 65.48 to 33.92 expected primary-target DPS.
The comparison leaves out 1 conditional, temporary, proc, or target-dependent DPS-related effect. No fixed value is substituted for missing combat context.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Chain GunRanged · Tier IV
65.48 → 33.92
−31.56 DPS (−48.2%)
ExcaliburMelee · Tier IV
346.24 → 376.58
+30.35 DPS (+8.8%)
ScytheMelee · Tier IV
215.22 → 232.87
+17.65 DPS (+8.2%)
MinigunRanged · Tier IV
57.22 → 72.10
+14.88 DPS (+26%)
SMGRanged · Tier IV
53.60 → 62.53
+8.93 DPS (+16.7%)
Availability and ownership fields
Offer and resolved-stat relationships
This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.