Lost Duck official art

Common · Tier I · Base game

Lost Duck

Luck

Structured effects, restated

What one copy changes

Luck

Changes Luck by +8 points.

Each owned copy contributes this additive effect.

Elemental Damage

Changes Elemental Damage by −1 point.

Each owned copy contributes this additive effect.
Stat references: Luck · Elemental Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Lost Duck. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Taser goes from 60.72 to 56.38 expected primary-target DPS.

Direct DPS change −4.34 DPS −7.1%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. TaserTaserRanged · Tier IV 60.72 → 56.38 −4.34 DPS (−7.1%)
  2. FluteFluteRanged · Tier IV 19.46 → 22.05 +2.59 DPS (+13.3%)
  3. IcicleIcicleRanged · Tier IV 80.00 → 78.00 −2.00 DPS (−2.5%)
  4. Thunder SwordThunder SwordMelee · Tier IV 72.58 → 70.65 −1.94 DPS (−2.7%)
  5. LuteLuteMelee · Tier IV 14.23 → 16.01 +1.78 DPS (+12.5%)

Availability and ownership fields

Purchase facts

Rarity
Common · Tier I
Price position
40–56 lowest of 63 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Chunky — matches Luck; wanted-tag filter chance 5%
  • Curious — matches Luck; wanted-tag filter chance 5%
  • Druid — matches Luck; wanted-tag filter chance 5%
  • Lucky — matches Luck; wanted-tag filter chance 5%