Mutation official art

Common · Tier I · Base game

Mutation

Ranged DamageElemental Damage

Structured effects, restated

What one copy changes

Ranged Damage

Changes Ranged Damage by +1 point.

Each owned copy contributes this additive effect.

Elemental Damage

Changes Elemental Damage by +1 point.

Each owned copy contributes this additive effect.

Knockback

Changes Knockback by −3.

Each owned copy contributes this additive effect.
Stat references: Ranged Damage · Elemental Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Mutation. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 98.71 expected primary-target DPS.

Direct DPS change +33.23 DPS +50.7%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 98.71 +33.23 DPS (+50.7%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 180.00 +16.36 DPS (+10%)
  3. Double Barrel ShotgunDouble Barrel ShotgunRanged · Tier IV 46.35 → 51.50 +5.15 DPS (+11.1%)
  4. ObliteratorObliteratorRanged · Tier IV 127.42 → 132.20 +4.78 DPS (+3.7%)
  5. Laser GunLaser GunRanged · Tier IV 62.42 → 66.17 +3.75 DPS (+6%)

Availability and ownership fields

Purchase facts

Rarity
Common · Tier I
Price position
40–56 lowest of 63 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • One-Armed — +100% normalized signed change (Ranged Damage +1 resolves ×2; Elemental Damage +1 resolves ×2)
  • Cyborg — +50% normalized signed change (Ranged Damage +1 resolves ×3; Elemental Damage +1 resolves ×0)

Resolved direct-stat change: −50% or less

  • Builder — −75% normalized signed change (Ranged Damage +1 resolves ×0.25; Elemental Damage +1 resolves ×0.25)
  • Engineer — −50% normalized signed change (Ranged Damage +1 resolves ×0.5; Elemental Damage +1 resolves ×0.5)
  • Entrepreneur — −50% normalized signed change (Ranged Damage +1 resolves ×0.5; Elemental Damage +1 resolves ×0.5)
  • Lich — −50% normalized signed change (Ranged Damage +1 resolves ×0.5; Elemental Damage +1 resolves ×0.5)
  • Technomage — −50% normalized signed change (Ranged Damage +1 resolves ×0)

Wanted-tag matches

  • Cyborg — matches Ranged Damage; wanted-tag filter chance 5%
  • Generalist — matches Ranged Damage; wanted-tag filter chance 5%
  • Mage — matches Elemental Damage; wanted-tag filter chance 5%
  • Ranger — matches Ranged Damage; wanted-tag filter chance 5%
  • Technomage — matches Elemental Damage; wanted-tag filter chance 5%