Clover official art

Rare · Tier III · Base game

Clover

Luck% Dodge

Structured effects, restated

What one copy changes

Luck

Changes Luck by +20 points.

Each owned copy contributes this additive effect.

% Dodge

Changes Dodge by +6 percentage points.

Each owned copy contributes this additive effect.

% Life Steal

Changes Life Steal by −2 percentage points.

Each owned copy contributes this additive effect.
Stat references: Luck · % Dodge · % Life Steal

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Clover. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Flute goes from 19.46 to 25.91 expected primary-target DPS.

Direct DPS change +6.46 DPS +33.2%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. FluteFluteRanged · Tier IV 19.46 → 25.91 +6.46 DPS (+33.2%)
  2. LuteLuteMelee · Tier IV 14.23 → 18.69 +4.46 DPS (+31.3%)
  3. ChainsawChainsawMelee · Tier IV 34.89 → 31.40 −3.49 DPS (−10%)
  4. ScytheScytheMelee · Tier IV 215.22 → 212.35 −2.87 DPS (−1.3%)
  5. Sharp ToothSharp ToothMelee · Tier IV 19.18 → 16.63 −2.55 DPS (−13.3%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
21–30 lowest of 70 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Chunky — matches Luck; wanted-tag filter chance 5%
  • Cryptid — matches Dodge; wanted-tag filter chance 5%
  • Curious — matches Luck; wanted-tag filter chance 5%
  • Druid — matches Luck; wanted-tag filter chance 5%
  • Ghost — matches Dodge; wanted-tag filter chance 5%
  • Lucky — matches Luck; wanted-tag filter chance 5%