Exoskeleton official art

Legendary · Tier IV · Base game

Exoskeleton

Armor% Crit ChanceEngineering% Speed

Structured effects, restated

What one copy changes

Armor

Changes Armor by +3 points.

Each owned copy contributes this additive effect.

% Crit Chance

Changes Crit Chance by +5 percentage points.

Each owned copy contributes this additive effect.

Engineering

Changes Engineering by +5 points.

Each owned copy contributes this additive effect.

% Speed

Changes Speed by +5 percentage points.

Each owned copy contributes this additive effect.

HP Regeneration

Changes HP Regeneration by −2 points.

Each owned copy contributes this additive effect.

% Life Steal

Changes Life Steal by −2 percentage points.

Each owned copy contributes this additive effect.
Stat references: Armor · % Crit Chance · Engineering · % Speed · HP Regeneration · % Life Steal

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Exoskeleton. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 236.13 expected primary-target DPS.

Direct DPS change +170.65 DPS +260.6%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 236.13 +170.65 DPS (+260.6%)
  2. ExcaliburExcaliburMelee · Tier IV 346.24 → 368.82 +22.58 DPS (+6.5%)
  3. DrillDrillMelee · Tier IV 38.85 → 61.38 +22.53 DPS (+58%)
  4. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 177.27 +13.64 DPS (+8.3%)
  5. ScrewdriverScrewdriverMelee · Tier IV 33.03 → 41.69 +8.66 DPS (+26.2%)

Availability and ownership fields

Purchase facts

Rarity
Legendary · Tier IV
Price position
4–7 lowest of 42 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Builder — matches Engineering; wanted-tag filter chance 5%
  • Bull — matches Armor; wanted-tag filter chance 5%
  • Crazy — matches Crit Chance; wanted-tag filter chance 5%
  • Diver — matches Crit Chance; wanted-tag filter chance 5%
  • Dwarf — matches Engineering; wanted-tag filter chance 5%
  • Engineer — matches Engineering; wanted-tag filter chance 5%
  • Explorer — matches Speed; wanted-tag filter chance 5%
  • Golem — matches Armor; wanted-tag filter chance 5%
  • Hiker — matches Speed; wanted-tag filter chance 5%
  • Hunter — matches Crit Chance; wanted-tag filter chance 5%
  • Knight — matches Armor; wanted-tag filter chance 5%
  • Masochist — matches Armor; wanted-tag filter chance 5%
  • Pacifist — matches Armor; wanted-tag filter chance 5%
  • Speedy — matches Speed; wanted-tag filter chance 5%
  • Technomage — matches Engineering; wanted-tag filter chance 5%