Enemy Fruit Drops
Changes Enemy Fruit Drops by +1.
Each owned copy contributes this additive effect.
Uncommon · Tier II · Base game
Structured effects, restated
Changes Enemy Fruit Drops by +1.
Each owned copy contributes this additive effect.Changes HP Regeneration by −3 points.
Each owned copy contributes this additive effect.Availability and ownership fields
Same rarity, adjacent shop price
The Uncommon items either side of Fruit Basket in the same price order its rank above is measured in — what the shop is really offering you instead at this price.
Offer and resolved-stat relationships
This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.