Diploma official art

Legendary · Tier IV · Base game

Diploma

EngineeringXP Gain

Structured effects, restated

What one copy changes

Engineering

Changes Engineering by +10 points.

Each owned copy contributes this additive effect.

XP Gain

Changes XP Gain by +50.

Each owned copy contributes this additive effect.

Max HP

Changes Max HP by −3 points.

Each owned copy contributes this additive effect.
Stat references: Engineering · Max HP

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Diploma. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 392.90 expected primary-target DPS.

Direct DPS change +327.42 DPS +500%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 392.90 +327.42 DPS (+500%)
  2. DrillDrillMelee · Tier IV 38.85 → 77.70 +38.85 DPS (+100%)
  3. ChainsawChainsawMelee · Tier IV 34.89 → 52.34 +17.45 DPS (+50%)
  4. ScrewdriverScrewdriverMelee · Tier IV 33.03 → 46.24 +13.21 DPS (+40%)
  5. War HammerWar HammerMelee · Tier IV 104.23 → 114.65 +10.42 DPS (+10%)

Availability and ownership fields

Purchase facts

Rarity
Legendary · Tier IV
Price position
4–7 lowest of 42 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: −50% or less

  • Cyborg — −57.7% normalized signed change (Engineering +10 resolves ×0.25)

Wanted-tag matches

  • Apprentice — matches XP Gain; wanted-tag filter chance 5%
  • Baby — matches XP Gain; wanted-tag filter chance 5%
  • Builder — matches Engineering; wanted-tag filter chance 5%
  • Captain — matches XP Gain; wanted-tag filter chance 5%
  • Creature — matches XP Gain; wanted-tag filter chance 5%
  • Dwarf — matches Engineering; wanted-tag filter chance 5%
  • Engineer — matches Engineering; wanted-tag filter chance 5%
  • Mutant — matches XP Gain; wanted-tag filter chance 5%
  • Technomage — matches Engineering; wanted-tag filter chance 5%