Bowler Hat official art

Rare · Tier III · Base game

Bowler Hat

LuckHarvesting

Structured effects, restated

What one copy changes

+18 Harvesting −5% Attack Speed +2 more declared effects, listed below

Luck

Changes Luck by +15 points.

Each owned copy contributes this additive effect.

Harvesting

Changes Harvesting by +18 points.

Each owned copy contributes this additive effect.

% Attack Speed

Changes Attack Speed by −5 percentage points.

Each owned copy contributes this additive effect.

% Crit Chance

Changes Crit Chance by −3 percentage points.

Each owned copy contributes this additive effect.
Stat references: Luck · Harvesting · % Attack Speed · % Crit Chance

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Bowler Hat. Fields start at the game’s own default stat block, where every stat but Max HP starts at zero — a 0 here is that default, not an empty field. Player stats use the same device-local values as the weapon pages.

Using Max HP 10 · 1 equipped weapon

Excalibur goes from 380.86 to 364.58 expected primary-target DPS.

Direct DPS change −16.28 DPS −4.3%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 380.86 → 364.58 −16.28 DPS (−4.3%)
  2. ObliteratorObliteratorRanged · Tier IV 127.42 → 118.81 −8.61 DPS (−6.8%)
  3. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 155.45 −8.18 DPS (−5%)
  4. ScytheScytheMelee · Tier IV 215.22 → 208.23 −6.99 DPS (−3.2%)
  5. ClawClawMelee · Tier IV 56.49 → 50.06 −6.43 DPS (−11.4%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
42–49 lowest of 70 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Base game
Curse field
Not a cursed item

Same rarity, adjacent shop price

Priced next to Bowler Hat in Rare

The Rare items either side of Bowler Hat in the same price order its rank above is measured in — what the shop is really offering you instead at this price.

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Chunky — matches Luck; wanted-tag filter chance 5%
  • Curious — matches Luck; wanted-tag filter chance 5%
  • Druid — matches Luck; wanted-tag filter chance 5%
  • Entrepreneur — matches Harvesting; wanted-tag filter chance 5%
  • Farmer — matches Harvesting; wanted-tag filter chance 5%
  • Lucky — matches Luck; wanted-tag filter chance 5%