Pierce On Crit
Changes Pierce On Crit by +1.
Each owned copy contributes this additive effect.
Uncommon · Tier II · Abyssal Terrors
Structured effects, restated
Changes Pierce On Crit by +1.
Each owned copy contributes this additive effect.Changes Crit Chance by +3 percentage points.
Each owned copy contributes this additive effect.Changes Accuracy by −10.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using Max HP 10 · 1 equipped weapon
Excalibur goes from 380.86 to 395.76 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ExcaliburMelee · Tier IV
380.86 → 395.76
+14.90 DPS (+3.9%)
Gatling LaserRanged · Tier IV
163.64 → 171.82
+8.18 DPS (+5%)
ScytheMelee · Tier IV
215.22 → 221.49
+6.27 DPS (+2.9%)
ObliteratorRanged · Tier IV
127.42 → 131.13
+3.71 DPS (+2.9%)
IcicleRanged · Tier IV
80.00 → 83.43
+3.43 DPS (+4.3%)
Availability and ownership fields
Same rarity, adjacent shop price
The Uncommon items either side of Eyepatch in the same price order its rank above is measured in — what the shop is really offering you instead at this price.
Offer and resolved-stat relationships