% Crit Chance
Changes Crit Chance by +5 percentage points.
Each owned copy contributes this additive effect.
Uncommon · Tier II · Base game
Structured effects, restated
Changes Crit Chance by +5 percentage points.
Each owned copy contributes this additive effect.Changes Dodge by +5 percentage points.
Each owned copy contributes this additive effect.Changes Range by −15 points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using Max HP 10 · 1 equipped weapon
Excalibur goes from 380.86 to 405.70 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ExcaliburMelee · Tier IV
380.86 → 405.70
+24.84 DPS (+6.5%)
Gatling LaserRanged · Tier IV
163.64 → 177.27
+13.64 DPS (+8.3%)
ScytheMelee · Tier IV
215.22 → 225.67
+10.45 DPS (+4.9%)
ObliteratorRanged · Tier IV
127.42 → 133.61
+6.19 DPS (+4.9%)
IcicleRanged · Tier IV
80.00 → 85.71
+5.71 DPS (+7.1%)
Availability and ownership fields
Same rarity, adjacent shop price
The Uncommon items either side of Blindfold in the same price order its rank above is measured in — what the shop is really offering you instead at this price.
Offer and resolved-stat relationships