Medal official art

Uncommon · Tier II · Base game

Medal

Max HP% DamageArmor% Speed

Structured effects, restated

What one copy changes

+3 Max HP −4% Crit Chance +3 more declared effects, listed below

Max HP

Changes Max HP by +3 points.

Each owned copy contributes this additive effect.

% Damage

Changes Damage by +3 percentage points.

Each owned copy contributes this additive effect.

Armor

Changes Armor by +1 point.

Each owned copy contributes this additive effect.

% Speed

Changes Speed by +3 percentage points.

Each owned copy contributes this additive effect.

% Crit Chance

Changes Crit Chance by −4 percentage points.

Each owned copy contributes this additive effect.
Stat references: Max HP · % Damage · Armor · % Speed · % Crit Chance

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Medal. Fields start at the game’s own default stat block, where every stat but Max HP starts at zero — a 0 here is that default, not an empty field. Player stats use the same device-local values as the weapon pages.

Using Max HP 10 · 1 equipped weapon

Gatling Laser goes from 163.64 to 152.73 expected primary-target DPS.

Direct DPS change −10.91 DPS −6.7%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 152.73 −10.91 DPS (−6.7%)
  2. FistFistMelee · Tier IV 108.27 → 111.10 +2.83 DPS (+2.6%)
  3. Sniper GunSniper GunRanged · Tier IV 53.33 → 50.57 −2.77 DPS (−5.2%)
  4. Flaming Brass KnucklesFlaming Brass KnucklesMelee · Tier IV 135.34 → 138.04 +2.69 DPS (+2%)
  5. Power FistPower FistMelee · Tier IV 135.34 → 138.04 +2.69 DPS (+2%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
57–64 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Same rarity, adjacent shop price

Priced next to Medal in Uncommon

The Uncommon items either side of Medal in the same price order its rank above is measured in — what the shop is really offering you instead at this price.

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Bull — matches Armor; wanted-tag filter chance 5%
  • Chunky — matches Max HP; wanted-tag filter chance 5%
  • Explorer — matches Speed; wanted-tag filter chance 5%
  • Golem — matches Max HP, Armor; wanted-tag filter chance 5%
  • Hiker — matches Speed; wanted-tag filter chance 5%
  • Knight — matches Armor; wanted-tag filter chance 5%
  • Lich — matches Max HP; wanted-tag filter chance 5%
  • Masochist — matches Max HP, Armor; wanted-tag filter chance 5%
  • Ogre — matches Max HP; wanted-tag filter chance 5%
  • One-Armed — matches Percent Damage; wanted-tag filter chance 5%
  • Pacifist — matches Max HP, Armor; wanted-tag filter chance 5%
  • Speedy — matches Speed; wanted-tag filter chance 5%