Max HP
Changes Max HP by +3 points.
Each owned copy contributes this additive effect.
Uncommon · Tier II · Base game
Structured effects, restated
Changes Max HP by +3 points.
Each owned copy contributes this additive effect.Changes Damage by +3 percentage points.
Each owned copy contributes this additive effect.Changes Armor by +1 point.
Each owned copy contributes this additive effect.Changes Speed by +3 percentage points.
Each owned copy contributes this additive effect.Changes Crit Chance by −4 percentage points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Gatling Laser goes from 163.64 to 152.73 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Gatling LaserRanged · Tier IV
163.64 → 152.73
−10.91 DPS (−6.7%)
FistMelee · Tier IV
108.27 → 111.10
+2.83 DPS (+2.6%)
Sniper GunRanged · Tier IV
53.33 → 50.57
−2.77 DPS (−5.2%)
Flaming Brass KnucklesMelee · Tier IV
135.34 → 138.04
+2.69 DPS (+2%)
Power FistMelee · Tier IV
135.34 → 138.04
+2.69 DPS (+2%)
Availability and ownership fields
Offer and resolved-stat relationships