Boxing Glove official art

Common · Tier I · Base game

Boxing Glove

Melee DamageKnockback

Structured effects, restated

What one copy changes

Melee Damage

Changes Melee Damage by +1 point.

Each owned copy contributes this additive effect.

Knockback

Changes Knockback by +3.

Each owned copy contributes this additive effect.
Stat references: Melee Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Boxing Glove. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Drill goes from 38.85 to 43.29 expected primary-target DPS.

Direct DPS change +4.44 DPS +11.4%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. DrillDrillMelee · Tier IV 38.85 → 43.29 +4.44 DPS (+11.4%)
  2. ExcaliburExcaliburMelee · Tier IV 346.24 → 349.70 +3.46 DPS (+1%)
  3. Circular SawCircular SawMelee · Tier IV 48.32 → 50.26 +1.93 DPS (+4%)
  4. ChainsawChainsawMelee · Tier IV 34.89 → 36.66 +1.77 DPS (+5.1%)
  5. FistFistMelee · Tier IV 108.27 → 109.97 +1.70 DPS (+1.6%)

Availability and ownership fields

Purchase facts

Rarity
Common · Tier I
Price position
20–24 lowest of 63 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • One-Armed — +100% normalized signed change (Melee Damage +1 resolves ×2)

Resolved direct-stat change: −50% or less

  • Cyborg — −100% normalized signed change (Melee Damage +1 resolves ×0)
  • Mage — −100% normalized signed change (Melee Damage +1 resolves ×0)
  • Technomage — −100% normalized signed change (Melee Damage +1 resolves ×0)
  • Builder — −75% normalized signed change (Melee Damage +1 resolves ×0.25)
  • Engineer — −50% normalized signed change (Melee Damage +1 resolves ×0.5)
  • Entrepreneur — −50% normalized signed change (Melee Damage +1 resolves ×0.5)

Showing the 6 largest-magnitude changes of 7 characters in this group.

Wanted-tag matches

  • Brawler — matches Melee Damage; wanted-tag filter chance 5%
  • Crazy — matches Melee Damage; wanted-tag filter chance 5%
  • Diver — matches Melee Damage; wanted-tag filter chance 5%
  • Generalist — matches Melee Damage; wanted-tag filter chance 5%
  • Gladiator — matches Melee Damage; wanted-tag filter chance 5%
  • Glutton — matches Melee Damage; wanted-tag filter chance 5%
  • Ogre — matches Melee Damage; wanted-tag filter chance 5%