Wings official art

Rare · Tier III · Base game

Wings

% SpeedRange

Structured effects, restated

What one copy changes

% Speed

Changes Speed by +10 percentage points.

Each owned copy contributes this additive effect.

Range

Changes Range by +30 points.

Each owned copy contributes this additive effect.

Elemental Damage

Changes Elemental Damage by −2 points.

Each owned copy contributes this additive effect.
Stat references: % Speed · Range · Elemental Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Wings. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Sniper Gun goes from 53.33 to 59.33 expected primary-target DPS.

Direct DPS change +6.00 DPS +11.2%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Sniper GunSniper GunRanged · Tier IV 53.33 → 59.33 +6.00 DPS (+11.2%)
  2. Hiking PoleHiking PoleMelee · Tier IV 26.01 → 31.21 +5.20 DPS (+20%)
  3. TaserTaserRanged · Tier IV 60.72 → 56.38 −4.34 DPS (−7.1%)
  4. IcicleIcicleRanged · Tier IV 80.00 → 76.00 −4.00 DPS (−5%)
  5. Jousting LanceJousting LanceMelee · Tier IV 38.59 → 42.45 +3.86 DPS (+10%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
62–67 lowest of 70 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Explorer — matches Speed; wanted-tag filter chance 5%
  • Hiker — matches Speed; wanted-tag filter chance 5%
  • Hunter — matches Range; wanted-tag filter chance 5%
  • Ranger — matches Range; wanted-tag filter chance 5%
  • Speedy — matches Speed; wanted-tag filter chance 5%