Elemental Damage
Changes Elemental Damage by +10 points.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.
Rare · Tier III · Base game
Structured effects, restated
Changes Elemental Damage by +10 points.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.Changes Elemental Damage by +8 points.
The recorded ownership limit is one copy.Changes Crit Chance by +5 percentage points.
The recorded ownership limit is one copy.Changes Burning Cooldown Reduction by −100.
The recorded ownership limit is one copy.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Icicle goes from 80.00 to 102.86 expected primary-target DPS.
The comparison leaves out 1 conditional, temporary, proc, or target-dependent DPS-related effect. No fixed value is substituted for missing combat context.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
IcicleRanged · Tier IV
80.00 → 102.86
+22.86 DPS (+28.6%)
ExcaliburMelee · Tier IV
346.24 → 368.82
+22.58 DPS (+6.5%)
TaserRanged · Tier IV
60.72 → 81.85
+21.14 DPS (+34.8%)
WandRanged · Tier IV
1.88 → 17.72
+15.84 DPS (+845%)
Thunder SwordMelee · Tier IV
72.58 → 88.28
+15.70 DPS (+21.6%)
Availability and ownership fields
Offer and resolved-stat relationships
This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.