Defective Steroids official art

Common · Tier I · Base game

Defective Steroids

Max HPMelee Damage

Structured effects, restated

What one copy changes

Melee Damage

Changes Melee Damage by +2 points.

Each owned copy contributes this additive effect.

% Attack Speed

Changes Attack Speed by −3 percentage points.

Each owned copy contributes this additive effect.

Max HP

Changes Max HP by +2 points.

Each owned copy contributes this additive effect.
Stat references: Melee Damage · % Attack Speed · Max HP

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Defective Steroids. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 359.27 expected primary-target DPS.

Direct DPS change +13.04 DPS +3.8%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 359.27 +13.04 DPS (+3.8%)
  2. DrillDrillMelee · Tier IV 38.85 → 46.46 +7.61 DPS (+19.6%)
  3. Circular SawCircular SawMelee · Tier IV 48.32 → 52.06 +3.74 DPS (+7.7%)
  4. ChainsawChainsawMelee · Tier IV 34.89 → 38.28 +3.39 DPS (+9.7%)
  5. ObliteratorObliteratorRanged · Tier IV 127.42 → 124.22 −3.20 DPS (−2.5%)

Availability and ownership fields

Purchase facts

Rarity
Common · Tier I
Price position
25–38 lowest of 63 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Brawler — matches Melee Damage; wanted-tag filter chance 5%
  • Chunky — matches Max HP; wanted-tag filter chance 5%
  • Crazy — matches Melee Damage; wanted-tag filter chance 5%
  • Diver — matches Melee Damage; wanted-tag filter chance 5%
  • Generalist — matches Melee Damage; wanted-tag filter chance 5%
  • Gladiator — matches Melee Damage; wanted-tag filter chance 5%
  • Glutton — matches Melee Damage; wanted-tag filter chance 5%
  • Golem — matches Max HP; wanted-tag filter chance 5%
  • Lich — matches Max HP; wanted-tag filter chance 5%
  • Masochist — matches Max HP; wanted-tag filter chance 5%
  • Ogre — matches Max HP, Melee Damage; wanted-tag filter chance 5%
  • Pacifist — matches Max HP; wanted-tag filter chance 5%