Brotato 1.1.15.4 · 64 characters
Character weapon rankings
Every character is listed below. Open one to compare melee and ranged weapons in separate, character-specific computed DPS lists.
50 characters
Base game
Base game
Apprentice
No direct base stat delta
Each level-up: Melee Damage +2
Base game
Arms Dealer
+30 Harvesting
Weapon shop base-price modifier -95%
Base game
Artificer
−100 % Damage
Tool weapons: +100% weapon damage
Base game
Baby
+12 Harvesting
Forced weapon-slot level upgrades until 24 slots
Base game
Beast Master
+10 Luck
No weapon slots
Base game
Brawler
+15 % Dodge · −50 Range · −50 Ranged Damage
Unarmed weapons: +50 local attack-speed points
Base game
Bull
+20 Max HP · +15 HP Regeneration · +10 Armor
No weapon slots
Base game
Chunky
−100 % Life Steal
+25% gain to Max HP (×1.25)
Base game
Crazy
+25 % Attack Speed · −30 % Dodge · −10 Engineering · −10 Ranged Damage
Precise weapons: +100 range
Base game
Cryptid
−100 % Life Steal · −100 Range
Trees +6
Base game
Cyborg
No direct base stat delta
+200% gain to Ranged Damage (×3)
Base game
Demon
No direct base stat delta
Convert stats end of wave: convert 50% of materials, 13 -> 1 Max HP
Base game
Doctor
+5 HP Regeneration · +5 Harvesting · −100 % Attack Speed
Medical weapons: +200 local attack-speed points
Base game
Engineer
+10 Engineering
+25% gain to Engineering (×1.25)
Base game
Entrepreneur
No direct base stat delta
+50% gain to Harvesting (×1.5)
Base game
Explorer
−40 % Damage · +10 % Speed
Trees +12
Base game
Farmer
+20 Harvesting
Harvesting growth +3
Base game
Fisherman
+5 Max HP · +20 Harvesting
Guaranteed shop items: Bait +1
Base game
Generalist
No direct base stat delta
At most 3 melee weapons
Base game
Ghost
+30 % Dodge · −100 Armor
Ethereal weapons: +10 raw base damage
Base game
Gladiator
+5 Melee Damage · −40 % Attack Speed · −30 Luck
Ranged weapons filtered from offers and cannot be bought
Base game
Glutton
+50 Luck · −25 % XP Gain
Consumable stats while max: explosion damage +1
Base game
Golem
+20 Max HP
+33% gain to Max HP (×1.33)
Base game
Hunter
+100 Range
+25% gain to Crit Chance (×1.25)
Base game
Jack
No direct base stat delta
Damage against bosses +125
Base game
King
+50 Luck
Per Tier IV weapon: Damage +25
Base game
Knight
+3 Armor
Ranged weapons filtered from offers and cannot be bought
Base game
Lich
+10 HP Regeneration · +10 % Life Steal
−50% gain to Damage, Ranged Damage, Melee Damage, Elemental Damage, Piercing Damage, Explosion Damage, Bounce Damage, Damage Against Bosses (×0.5)
Base game
Loud
+30 % Damage
Number of enemies +50
Base game
Lucky
+100 Luck · −60 % Attack Speed · −50 % XP Gain
+25% gain to Luck (×1.25)
Base game
Mage
No direct base stat delta
+25% gain to Elemental Damage (×1.25)
Base game
Masochist
+10 Max HP · +20 HP Regeneration · +8 Armor · −100 % Damage
On hit (temporary): Damage +5
Base game
Multitasker
+20 % Damage
Weapon-slot total replaced with 12
Base game
Mutant
No direct base stat delta
Next level xp needed -66
Base game
Old
+10 Harvesting · −10 % Speed
Enemy speed -25
Base game
One-Armed
+200 % Attack Speed
Starts with 1 weapon slot
Base game
Pacifist
−100 % Damage · −100 Engineering
Pacifist +65
Base game
Ranger
+50 Range
Melee weapons filtered from offers and cannot be bought
Base game
Renegade
−400 % Damage
+2 projectiles
Base game
Saver
+15 Harvesting
Linked Damage = truncate toward zero (1 × materials / 25); uses all resolved sources
Base game
Sick
+12 Max HP · +25 % Life Steal · −100 HP Regeneration
Lose hp per second +1
Base game
Soldier
+50 % Damage · +50 % Attack Speed · +10 % Speed
Pickup range +200
Base game
Speedy
+30 % Speed · −3 Armor
Linked Melee Damage = truncate toward zero (1 × Speed / 2); uses all resolved sources
Base game
Streamer
No direct base stat delta
Temp stats while not moving: [percent materials,3,25]
Base game
Technomage
No direct base stat delta
−100% gain to Melee Damage (×0)
Base game
Vagabond
−5 Armor · −5 % Dodge
Each represented set counts total equipped weapons for its set bonus
Base game
Vampire
−60 % Damage · −100 HP Regeneration
−25% gain to Max HP (×0.75)
Base game
Well-Rounded
+5 Max HP · +5 % Speed · +8 Harvesting
18 starting-pool entries
Base game
Wildling
No direct base stat delta
Primitive weapons: +30 percentage points lifesteal
Base game
Wounded
+5 % Speed · +8 Harvesting
Any positive damage taken sets current health to 0
14 characters
Abyssal Terrors
Abyssal Terrors
Buccaneer
−100 % Attack Speed
Weapons reload when materials are picked up
Abyssal Terrors
Builder
+20 Harvesting
Structure-tagged shop items and structure-spawning weapons are filtered
Abyssal Terrors
Captain
No direct base stat delta
Linked % XP Gain = truncate toward zero (60 × free weapon slots / 1); uses all resolved sources
Abyssal Terrors
Chef
+35 Luck
−75% gain to Elemental Damage (×0.25)
Abyssal Terrors
Creature
No direct base stat delta
Weapon scaling stats: Curse +35
Abyssal Terrors
Curious
No direct base stat delta
Extra loot aliens +2
Abyssal Terrors
Diver
−100 Ranged Damage
Weapon harpoon gun price modifier -100 points (minimum final price 1)
Abyssal Terrors
Druid
+5 Max HP · +15 Luck · −100 HP Regeneration · −100 % Life Steal
−50% gain to Engineering (×0.5)
Abyssal Terrors
Dwarf
−20 % Dodge · −100 % Attack Speed
Ranged weapons filtered from offers and cannot be bought
Abyssal Terrors
Gangster
No direct base stat delta
Item steals +1
Abyssal Terrors
Hiker
−5 % Speed
+10% gain to Speed (×1.1)
Abyssal Terrors
Ogre
+10 Melee Damage · −50 % Attack Speed · −10 % Speed
Ranged weapons filtered from offers and cannot be bought
Abyssal Terrors
Romantic
No direct base stat delta
Melee weapons: +50 max range
Abyssal Terrors
Sailor
+25 Curse · −25 % Damage
Naval weapons deal +200% damage against cursed enemies