Brotato 1.1.15.4 · 64 characters
Character weapon rankings
Groups below are sorted by which single base stat each character changes the most at the start of a run. A character's full identity also comes from gain modifiers and declared mechanics, which this grouping does not read — use the build-focus filter for those. Open a character to compare melee and ranged weapons in separate, character-specific computed DPS lists.
Sort every character A–Z, or filter by largest base stat delta, declared build focus, or DLC
16 characters
No base stat delta
These characters change no base stat at all at the start of a run. Whatever defines them comes entirely from gain modifiers and declared mechanics — not a starting stat change this grouping reads.
Base game
Apprentice
No direct base stat delta
Each level-up: Melee Damage +2
Abyssal Terrors
Captain
No direct base stat delta
Linked % XP Gain = truncate toward zero (60 × free weapon slots / 1); uses all resolved sources
Abyssal Terrors
Creature
No direct base stat delta
Weapon scaling stats: Curse +35
Abyssal Terrors
Curious
No direct base stat delta
Extra loot aliens +2
Base game
Cyborg
No direct base stat delta
+200% gain to Ranged Damage (×3)
Base game
Demon
No direct base stat delta
Convert stats end of wave: convert 50% of materials, 13 -> 1 Max HP
Base game
Entrepreneur
No direct base stat delta
+50% gain to Harvesting (×1.5)
Abyssal Terrors
Gangster
No direct base stat delta
Item steals +1
Base game
Generalist
No direct base stat delta
At most 3 melee weapons
Base game
Jack
No direct base stat delta
Damage against bosses +125
Base game
Mage
No direct base stat delta
+25% gain to Elemental Damage (×1.25)
Base game
Mutant
No direct base stat delta
Next level xp needed -66
Abyssal Terrors
Romantic
No direct base stat delta
Melee weapons: +50 max range
Base game
Streamer
No direct base stat delta
3% of your materials (25 max) per second while standing still
Base game
Technomage
No direct base stat delta
−100% gain to Melee Damage (×0)
Base game
Wildling
No direct base stat delta
Primitive weapons: +30 percentage points lifesteal
No characters in this group match the current filter.
14 characters
Largest base stat delta: Economy and luck
Base game
Arms Dealer
+30 Harvesting
Weapon shop base-price modifier -95%
Base game
Baby
+12 Harvesting
Forced weapon-slot level upgrades until 24 slots
Base game
Beast Master
+10 Luck
No weapon slots
Abyssal Terrors
Builder
+20 Harvesting
Structure-tagged shop items and structure-spawning weapons are filtered
Abyssal Terrors
Chef
+35 Luck
−75% gain to Elemental Damage (×0.25)
Base game
Farmer
+20 Harvesting
Harvesting growth +3
Base game
Fisherman
+5 Max HP · +20 Harvesting
Guaranteed shop items: Bait +1
Base game
Glutton
+50 Luck · −25 % XP Gain
Consumable stats while max: explosion damage +1
Base game
King
+50 Luck
Per Tier IV weapon: Damage +25
Base game
Lucky
+100 Luck · −60 % Attack Speed · −50 % XP Gain
+25% gain to Luck (×1.25)
Base game
Old
+10 Harvesting · −10 % Speed
Enemy speed -25
Base game
Saver
+15 Harvesting
Linked Damage = truncate toward zero (1 × materials / 25); uses all resolved sources
Base game
Well-Rounded
+5 Max HP · +5 % Speed · +8 Harvesting
18 starting-pool entries
Base game
Wounded
+5 % Speed · +8 Harvesting
Any positive damage taken sets current health to 0
No characters in this group match the current filter.
12 characters
Largest base stat delta: Survivability
Base game
Bull
+20 Max HP · +15 HP Regeneration · +10 Armor
No weapon slots
Base game
Chunky
−100 % Life Steal
+25% gain to Max HP (×1.25)
Base game
Crazy
+25 % Attack Speed · −30 % Dodge · −10 Engineering · −10 Ranged Damage
Precise weapons: +100 range
Base game
Cryptid
−100 % Life Steal · −100 Range
Trees +6
Abyssal Terrors
Druid
+5 Max HP · +15 Luck · −100 HP Regeneration · −100 % Life Steal
−50% gain to Engineering (×0.5)
Base game
Ghost
+30 % Dodge · −100 Armor
Ethereal weapons: +10 raw base damage
Base game
Golem
+20 Max HP
+33% gain to Max HP (×1.33)
Base game
Knight
+3 Armor
Ranged weapons filtered from offers and cannot be bought
Base game
Lich
+10 HP Regeneration · +10 % Life Steal
−50% gain to Damage, Ranged Damage, Melee Damage, Elemental Damage, Piercing Damage, Explosion Damage, Bounce Damage, Damage Against Bosses (×0.5)
Base game
Sick
+12 Max HP · +25 % Life Steal · −100 HP Regeneration
Lose hp per second +1
Base game
Vagabond
−5 Armor · −5 % Dodge
Each represented set counts total equipped weapons for its set bonus
Base game
Vampire
−60 % Damage · −100 HP Regeneration
−25% gain to Max HP (×0.75)
No characters in this group match the current filter.
11 characters
Largest base stat delta: Tempo and reach
Base game
Brawler
+15 % Dodge · −50 Range · −50 Ranged Damage
Unarmed weapons: +50 local attack-speed points
Abyssal Terrors
Buccaneer
−100 % Attack Speed
Weapons reload when materials are picked up
Base game
Doctor
+5 HP Regeneration · +5 Harvesting · −100 % Attack Speed
Medical weapons: +200 local attack-speed points
Abyssal Terrors
Dwarf
−20 % Dodge · −100 % Attack Speed
Ranged weapons filtered from offers and cannot be bought
Base game
Gladiator
+5 Melee Damage · −40 % Attack Speed · −30 Luck
Ranged weapons filtered from offers and cannot be bought
Abyssal Terrors
Hiker
−5 % Speed
+10% gain to Speed (×1.1)
Base game
Hunter
+100 Range
+25% gain to Crit Chance (×1.25)
Abyssal Terrors
Ogre
+10 Melee Damage · −50 % Attack Speed · −10 % Speed
Ranged weapons filtered from offers and cannot be bought
Base game
One-Armed
+200 % Attack Speed
Starts with 1 weapon slot
Base game
Ranger
+50 Range
Melee weapons filtered from offers and cannot be bought
Base game
Speedy
+30 % Speed · −3 Armor
Linked Melee Damage = truncate toward zero (1 × Speed / 2); uses all resolved sources
No characters in this group match the current filter.
9 characters
Largest base stat delta: Raw damage
Base game
Artificer
−100 % Damage
Tool weapons: +100% weapon damage
Abyssal Terrors
Diver
−100 Ranged Damage
Weapon harpoon gun price modifier -100 points (minimum final price 1)
Base game
Explorer
−40 % Damage · +10 % Speed
Trees +12
Base game
Loud
+30 % Damage
Number of enemies +50
Base game
Masochist
+10 Max HP · +20 HP Regeneration · +8 Armor · −100 % Damage
On hit (temporary): Damage +5
Base game
Multitasker
+20 % Damage
Weapon-slot total replaced with 12
Base game
Pacifist
−100 % Damage · −100 Engineering
Gain 65 material and XP for every living enemy at the end of a wave
Base game
Renegade
−400 % Damage
+2 projectiles
Base game
Soldier
+50 % Damage · +50 % Attack Speed · +10 % Speed
Pickup range +200
No characters in this group match the current filter.
1 characters
Largest base stat delta: Engineering
No characters in this group match the current filter.
1 characters
Largest base stat delta: Curse
No characters in this group match the current filter.