HP Regeneration
Changes HP Regeneration by +1 point for every 1 Tier I item; the resulting change truncates toward zero. The source uses permanent values only.
The recorded ownership limit is one copy.
Rare · Tier III · Base game
Structured effects, restated
Changes HP Regeneration by +1 point for every 1 Tier I item; the resulting change truncates toward zero. The source uses permanent values only.
The recorded ownership limit is one copy.Changes HP Regeneration by −3 points for every 1 Tier IV item; the resulting change truncates toward zero.
The recorded ownership limit is one copy.Declared count/stat relationship
Changes HP Regeneration by +1 point for every 1 Tier I item; the result truncates toward zero. The source uses permanent values only.
| Tier I items | HP Regeneration from this scaling effect | Net HP Regeneration change from the item |
|---|---|---|
| 0 | 0 | 0 |
| 1 | +1 | +1 |
| 3 | +3 | +3 |
| 5 | +5 | +5 |
Changes HP Regeneration by −3 points for every 1 Tier IV item; the result truncates toward zero.
| Tier IV items | HP Regeneration from this scaling effect | Net HP Regeneration change from the item |
|---|---|---|
| 0 | 0 | 0 |
| 1 | −3 | −3 |
| 3 | −9 | −9 |
| 5 | −15 | −15 |
Availability and ownership fields
Offer and resolved-stat relationships
This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.