% Speed
Changes Speed by +5 percentage points.
Each owned copy contributes this additive effect.
Uncommon · Tier II · Base game
Structured effects, restated
Changes Speed by +5 percentage points.
Each owned copy contributes this additive effect.Changes Engineering by +3 points.
Each owned copy contributes this additive effect.Changes Crit Chance by −3 percentage points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Chain Gun goes from 65.48 to 161.29 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Chain GunRanged · Tier IV
65.48 → 161.29
+95.81 DPS (+146.3%)
ExcaliburMelee · Tier IV
346.24 → 332.69
−13.55 DPS (−3.9%)
DrillMelee · Tier IV
38.85 → 49.73
+10.88 DPS (+28%)
Gatling LaserRanged · Tier IV
163.64 → 155.45
−8.18 DPS (−5%)
ScytheMelee · Tier IV
215.22 → 208.96
−6.27 DPS (−2.9%)
Availability and ownership fields
Offer and resolved-stat relationships