Compass official art

Uncommon · Tier II · Base game

Compass

% SpeedEngineering

Structured effects, restated

What one copy changes

% Speed

Changes Speed by +5 percentage points.

Each owned copy contributes this additive effect.

Engineering

Changes Engineering by +3 points.

Each owned copy contributes this additive effect.

% Crit Chance

Changes Crit Chance by −3 percentage points.

Each owned copy contributes this additive effect.
Stat references: % Speed · Engineering · % Crit Chance

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Compass. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 161.29 expected primary-target DPS.

Direct DPS change +95.81 DPS +146.3%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 161.29 +95.81 DPS (+146.3%)
  2. ExcaliburExcaliburMelee · Tier IV 346.24 → 332.69 −13.55 DPS (−3.9%)
  3. DrillDrillMelee · Tier IV 38.85 → 49.73 +10.88 DPS (+28%)
  4. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 155.45 −8.18 DPS (−5%)
  5. ScytheScytheMelee · Tier IV 215.22 → 208.96 −6.27 DPS (−2.9%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
17–33 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Builder — matches Engineering; wanted-tag filter chance 5%
  • Dwarf — matches Engineering; wanted-tag filter chance 5%
  • Engineer — matches Engineering; wanted-tag filter chance 5%
  • Explorer — matches Speed; wanted-tag filter chance 5%
  • Hiker — matches Speed; wanted-tag filter chance 5%
  • Speedy — matches Speed; wanted-tag filter chance 5%
  • Technomage — matches Engineering; wanted-tag filter chance 5%