Barnacle official art

Rare · Tier III · Abyssal Terrors

Barnacle

CurseXP Gain

Structured effects, restated

What one copy changes

Level Upgrades Modifications

Changes Level Upgrades Modifications by +35.

The recorded ownership limit is one copy.

Curse

Changes Curse by +1 point.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.
Stat references: Curse

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Barnacle. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Wrench goes from 16.62 to 16.62 expected primary-target DPS.

Direct DPS change +0.00 DPS +0%

The comparison leaves out 1 conditional, temporary, proc, or target-dependent DPS-related effect. No fixed value is substituted for missing combat context.

What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
50–61 lowest of 70 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Abyssal Terrors
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Filtered normal rolls

This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Baby — listed directly in the character filter

Wanted-tag matches

  • Apprentice — matches XP Gain; wanted-tag filter chance 5%
  • Baby — matches XP Gain; wanted-tag filter chance 5%
  • Captain — matches XP Gain; wanted-tag filter chance 5%
  • Creature — matches Curse, XP Gain; wanted-tag filter chance 5%
  • Mutant — matches XP Gain; wanted-tag filter chance 5%
  • Sailor — matches Curse; wanted-tag filter chance 5%