Brotato 1.1.15.4 · 19 stats
Brotato stats: what each one actually changes
Every stat below was measured against all 79 weapon families, one point at a time, through the same calculator the weapon pages use. 16 of them move at least one weapon’s damage per second; 3 move none. The column that matters is the third one: for most stats, a single point changes nothing at all for most weapons.
Baseline for every figure: highest available tier, 10 Max HP and no other bonus stats, one equipped weapon, before enemy armor.
Sort by how much of the weapon roster each stat actually moves
16 stats
Stats that turn into weapon damage
At least one weapon family’s computed damage per second changes when this stat changes. The count is how many of the 79 families do.
- Gain from +1
- 1
- Weapons scaling from it
- 1
- Items that change it
- 21
- Gain from +1
- 79
- Weapons scaling from it
- 3
- Items that change it
- 21
- Gain from +1
- 79
- Weapons scaling from it
- 0
- Items that change it
- 20
- Gain from +1
- 2
- Weapons scaling from it
- 3
- Items that change it
- 4
- Gain from +1
- 0
- Weapons scaling from it
- 1
- Items that change it
- 20
- Gain from +1
- 7
- Weapons scaling from it
- 11
- Items that change it
- 21
- Gain from +1
- 7
- Weapons scaling from it
- 9
- Items that change it
- 19
- Gain from +1
- 0
- Weapons scaling from it
- 1
- Items that change it
- 15
- Gain from +1
- 3
- Weapons scaling from it
- 3
- Items that change it
- 16
- Gain from +1
- 0
- Weapons scaling from it
- 2
- Items that change it
- 17
- Gain from +1
- 1
- Weapons scaling from it
- 4
- Items that change it
- 31
- Gain from +1
- 34
- Weapons scaling from it
- 50
- Items that change it
- 25
- Gain from +1
- 29
- Weapons scaling from it
- 0
- Items that change it
- 40
- Gain from +1
- 0
- Weapons scaling from it
- 3
- Items that change it
- 25
- Gain from +1
- 16
- Weapons scaling from it
- 23
- Items that change it
- 23
- Gain from +1
- 0
- Weapons scaling from it
- 1
- Items that change it
- 27
No stats in this group match the current filter.
3 stats
Stats no weapon reads
No weapon family’s computed damage per second moved for any increase up to +30. These pages state what is documented and where the site’s model stops, and publish no damage figure.
- Gain from +1
- 0
- Weapons scaling from it
- 0
- Items that change it
- 0
- Gain from +1
- 0
- Weapons scaling from it
- 0
- Items that change it
- 0
- Gain from +1
- 0
- Weapons scaling from it
- 0
- Items that change it
- 27
No stats in this group match the current filter.
Metric boundary
What these counts do and do not mean
“Moves” means the weapon family’s expected primary-target damage per second, at its highest available tier, changed by any amount at all when the stat was raised. A count of zero means no change was found for any increase up to +30 — not that the stat is useless. Several stats with a count of zero have real effects on survival, economy and drops that this site does not model, and each of those pages says so plainly instead of inventing a damage figure.