Black Belt official art

Uncommon · Tier II · Base game

Black Belt

Melee DamageXP GainKnockback

Structured effects, restated

What one copy changes

XP Gain

Changes XP Gain by +25.

Each owned copy contributes this additive effect.

Melee Damage

Changes Melee Damage by +3 points.

Each owned copy contributes this additive effect.

Knockback

Changes Knockback by +3.

Each owned copy contributes this additive effect.

Luck

Changes Luck by −8 points.

Each owned copy contributes this additive effect.
Stat references: Melee Damage · Luck

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Black Belt. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Drill goes from 38.85 to 51.06 expected primary-target DPS.

Direct DPS change +12.21 DPS +31.4%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. DrillDrillMelee · Tier IV 38.85 → 51.06 +12.21 DPS (+31.4%)
  2. ExcaliburExcaliburMelee · Tier IV 346.24 → 356.62 +10.39 DPS (+3%)
  3. KnifeKnifeMelee · Tier IV 82.16 → 88.73 +6.57 DPS (+8%)
  4. Circular SawCircular SawMelee · Tier IV 48.32 → 54.12 +5.80 DPS (+12%)
  5. ChainsawChainsawMelee · Tier IV 34.89 → 40.15 +5.26 DPS (+15.1%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
46–56 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Apprentice — matches XP Gain; wanted-tag filter chance 5%
  • Baby — matches XP Gain; wanted-tag filter chance 5%
  • Brawler — matches Melee Damage; wanted-tag filter chance 5%
  • Captain — matches XP Gain; wanted-tag filter chance 5%
  • Crazy — matches Melee Damage; wanted-tag filter chance 5%
  • Creature — matches XP Gain; wanted-tag filter chance 5%
  • Diver — matches Melee Damage; wanted-tag filter chance 5%
  • Generalist — matches Melee Damage; wanted-tag filter chance 5%
  • Gladiator — matches Melee Damage; wanted-tag filter chance 5%
  • Glutton — matches Melee Damage; wanted-tag filter chance 5%
  • Mutant — matches XP Gain; wanted-tag filter chance 5%
  • Ogre — matches Melee Damage; wanted-tag filter chance 5%