Black Belt official art

Uncommon · Tier II · Base game

Black Belt

Melee DamageXP GainKnockback

Structured effects, restated

What one copy changes

+3 Melee Damage −8 Luck +2 more declared effects, listed below

XP Gain

Changes XP Gain by +25.

Each owned copy contributes this additive effect.

Melee Damage

Changes Melee Damage by +3 points.

Each owned copy contributes this additive effect.

Knockback

Changes Knockback by +3.

Each owned copy contributes this additive effect.

Luck

Changes Luck by −8 points.

Each owned copy contributes this additive effect.
Stat references: Melee Damage · Luck

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Black Belt. Fields start at the game’s own default stat block, where every stat but Max HP starts at zero — a 0 here is that default, not an empty field. Player stats use the same device-local values as the weapon pages.

Using Max HP 10 · 1 equipped weapon

Drill goes from 38.85 to 51.06 expected primary-target DPS.

Direct DPS change +12.21 DPS +31.4%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. DrillDrillMelee · Tier IV 38.85 → 51.06 +12.21 DPS (+31.4%)
  2. ExcaliburExcaliburMelee · Tier IV 380.86 → 391.25 +10.39 DPS (+2.7%)
  3. KnifeKnifeMelee · Tier IV 82.16 → 88.73 +6.57 DPS (+8%)
  4. Circular SawCircular SawMelee · Tier IV 48.32 → 54.12 +5.80 DPS (+12%)
  5. ChainsawChainsawMelee · Tier IV 34.89 → 40.15 +5.26 DPS (+15.1%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
46–56 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Same rarity, adjacent shop price

Priced next to Black Belt in Uncommon

The Uncommon items either side of Black Belt in the same price order its rank above is measured in — what the shop is really offering you instead at this price.

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Apprentice — matches XP Gain; wanted-tag filter chance 5%
  • Baby — matches XP Gain; wanted-tag filter chance 5%
  • Brawler — matches Melee Damage; wanted-tag filter chance 5%
  • Captain — matches XP Gain; wanted-tag filter chance 5%
  • Crazy — matches Melee Damage; wanted-tag filter chance 5%
  • Creature — matches XP Gain; wanted-tag filter chance 5%
  • Diver — matches Melee Damage; wanted-tag filter chance 5%
  • Generalist — matches Melee Damage; wanted-tag filter chance 5%
  • Gladiator — matches Melee Damage; wanted-tag filter chance 5%
  • Glutton — matches Melee Damage; wanted-tag filter chance 5%
  • Mutant — matches XP Gain; wanted-tag filter chance 5%
  • Ogre — matches Melee Damage; wanted-tag filter chance 5%