% Speed
Changes Speed by +15 percentage points.
Each owned copy contributes this additive effect.
Legendary · Tier IV · Base game
Structured effects, restated
Changes Speed by +15 percentage points.
Each owned copy contributes this additive effect.Changes Dodge by +10 percentage points.
Each owned copy contributes this additive effect.Changes Max HP by −5 points.
Each owned copy contributes this additive effect.Changes Armor by −1 point.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Excalibur goes from 346.24 to 328.92 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ExcaliburMelee · Tier IV
346.24 → 328.92
−17.31 DPS (−5%)
Jousting LanceMelee · Tier IV
38.59 → 43.99
+5.40 DPS (+14%)
Rail GunRanged · Tier IV
38.23 → 42.60
+4.37 DPS (+11.4%)
Potato ThrowerRanged · Tier IV
35.82 → 32.29
−3.53 DPS (−9.9%)
ChopperMelee · Tier IV
42.00 → 39.20
−2.80 DPS (−6.7%)
Availability and ownership fields
Offer and resolved-stat relationships
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.