Cape official art

Legendary · Tier IV · Base game

Cape

% Life Steal% Dodge

Structured effects, restated

What one copy changes

% Life Steal

Changes Life Steal by +5 percentage points.

Each owned copy contributes this additive effect.

% Dodge

Changes Dodge by +20 percentage points.

Each owned copy contributes this additive effect.

Melee Damage

Changes Melee Damage by −2 points.

Each owned copy contributes this additive effect.

Ranged Damage

Changes Ranged Damage by −2 points.

Each owned copy contributes this additive effect.

Elemental Damage

Changes Elemental Damage by −2 points.

Each owned copy contributes this additive effect.
Stat references: % Life Steal · % Dodge · Melee Damage · Ranged Damage · Elemental Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Cape. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Gatling Laser goes from 163.64 to 130.91 expected primary-target DPS.

Direct DPS change −32.73 DPS −20%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 130.91 −32.73 DPS (−20%)
  2. Chain GunChain GunRanged · Tier IV 65.48 → 33.23 −32.26 DPS (−49.3%)
  3. MinigunMinigunRanged · Tier IV 57.22 → 34.33 −22.89 DPS (−40%)
  4. SMGSMGRanged · Tier IV 53.60 → 40.20 −13.40 DPS (−25%)
  5. Double Barrel ShotgunDouble Barrel ShotgunRanged · Tier IV 46.35 → 36.05 −10.30 DPS (−22.2%)

Availability and ownership fields

Purchase facts

Rarity
Legendary · Tier IV
Price position
29–39 lowest of 42 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Cryptid — matches Dodge; wanted-tag filter chance 5%
  • Ghost — matches Dodge; wanted-tag filter chance 5%
  • Lich — matches Lifesteal; wanted-tag filter chance 5%
  • Masochist — matches Lifesteal; wanted-tag filter chance 5%
  • Sick — matches Lifesteal; wanted-tag filter chance 5%
  • Vampire — matches Lifesteal; wanted-tag filter chance 5%