Heavy Bullets official art

Legendary · Tier IV · Base game

Heavy Bullets

Ranged Damage% DamageRange

Structured effects, restated

What one copy changes

Ranged Damage

Changes Ranged Damage by +5 points.

Each owned copy contributes this additive effect.

% Damage

Changes Damage by +10 percentage points.

Each owned copy contributes this additive effect.

Range

Changes Range by +10 points.

Each owned copy contributes this additive effect.

% Attack Speed

Changes Attack Speed by −5 percentage points.

Each owned copy contributes this additive effect.

% Crit Chance

Changes Crit Chance by −5 percentage points.

Each owned copy contributes this additive effect.
Stat references: Ranged Damage · % Damage · Range · % Attack Speed · % Crit Chance

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Heavy Bullets. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 258.06 expected primary-target DPS.

Direct DPS change +192.58 DPS +294.1%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 258.06 +192.58 DPS (+294.1%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 255.00 +91.36 DPS (+55.8%)
  3. MinigunMinigunRanged · Tier IV 57.22 → 100.00 +42.78 DPS (+74.8%)
  4. SMGSMGRanged · Tier IV 53.60 → 86.67 +33.07 DPS (+61.7%)
  5. ObliteratorObliteratorRanged · Tier IV 127.42 → 155.35 +27.92 DPS (+21.9%)

Availability and ownership fields

Purchase facts

Rarity
Legendary · Tier IV
Price position
11–25 lowest of 42 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Cyborg — matches Ranged Damage; wanted-tag filter chance 5%
  • Generalist — matches Ranged Damage; wanted-tag filter chance 5%
  • Hunter — matches Range; wanted-tag filter chance 5%
  • One-Armed — matches Percent Damage; wanted-tag filter chance 5%
  • Ranger — matches Ranged Damage, Range; wanted-tag filter chance 5%