Potato official art

Legendary · Tier IV · Base game

Potato

Max HPHP Regeneration% Damage% SpeedLuck

Structured effects, restated

What one copy changes

Max HP

Changes Max HP by +3 points.

Each owned copy contributes this additive effect.

HP Regeneration

Changes HP Regeneration by +2 points.

Each owned copy contributes this additive effect.

% Life Steal

Changes Life Steal by +1 percentage point.

Each owned copy contributes this additive effect.

% Damage

Changes Damage by +5 percentage points.

Each owned copy contributes this additive effect.

% Attack Speed

Changes Attack Speed by +5 percentage points.

Each owned copy contributes this additive effect.

% Speed

Changes Speed by +3 percentage points.

Each owned copy contributes this additive effect.

% Dodge

Changes Dodge by +3 percentage points.

Each owned copy contributes this additive effect.

Armor

Changes Armor by +1 point.

Each owned copy contributes this additive effect.

Luck

Changes Luck by +5 points.

Each owned copy contributes this additive effect.
Stat references: Max HP · HP Regeneration · % Life Steal · % Damage · % Attack Speed · % Speed · % Dodge · Armor · Luck

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Potato. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 406.71 expected primary-target DPS.

Direct DPS change +60.47 DPS +17.5%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 406.71 +60.47 DPS (+17.5%)
  2. ScytheScytheMelee · Tier IV 215.22 → 246.85 +31.62 DPS (+14.7%)
  3. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 184.80 +21.16 DPS (+12.9%)
  4. Flaming Brass KnucklesFlaming Brass KnucklesMelee · Tier IV 135.34 → 151.27 +15.93 DPS (+11.8%)
  5. Power FistPower FistMelee · Tier IV 135.34 → 151.27 +15.93 DPS (+11.8%)

Availability and ownership fields

Purchase facts

Rarity
Legendary · Tier IV
Price position
8–10 lowest of 42 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Bull — matches HP Regeneration; wanted-tag filter chance 5%
  • Chunky — matches Max HP, Luck; wanted-tag filter chance 5%
  • Curious — matches Luck; wanted-tag filter chance 5%
  • Doctor — matches HP Regeneration; wanted-tag filter chance 5%
  • Druid — matches Luck; wanted-tag filter chance 5%
  • Explorer — matches Speed; wanted-tag filter chance 5%
  • Golem — matches Max HP; wanted-tag filter chance 5%
  • Hiker — matches Speed; wanted-tag filter chance 5%
  • Lich — matches Max HP, HP Regeneration; wanted-tag filter chance 5%
  • Lucky — matches Luck; wanted-tag filter chance 5%
  • Masochist — matches Max HP, HP Regeneration; wanted-tag filter chance 5%
  • Ogre — matches Max HP; wanted-tag filter chance 5%
  • One-Armed — matches Percent Damage; wanted-tag filter chance 5%
  • Pacifist — matches Max HP, HP Regeneration; wanted-tag filter chance 5%
  • Speedy — matches Speed; wanted-tag filter chance 5%