Baby Squid official art

Uncommon · Tier II · Abyssal Terrors

Baby Squid

HP Regeneration

Structured effects, restated

What one copy changes

HP Regeneration

Changes HP Regeneration by +1 point.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

% Attack Speed

Changes Attack Speed by −3 percentage points.

Each owned copy contributes this additive effect.
Stat references: HP Regeneration · % Attack Speed

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Baby Squid. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Obliterator goes from 127.42 to 124.22 expected primary-target DPS.

Direct DPS change −3.20 DPS −2.5%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ObliteratorObliteratorRanged · Tier IV 127.42 → 124.22 −3.20 DPS (−2.5%)
  2. ClawClawMelee · Tier IV 56.49 → 53.90 −2.59 DPS (−4.6%)
  3. War HammerWar HammerMelee · Tier IV 104.23 → 102.40 −1.83 DPS (−1.8%)
  4. HatchetHatchetMelee · Tier IV 73.12 → 71.32 −1.79 DPS (−2.5%)
  5. Particle AcceleratorParticle AcceleratorRanged · Tier IV 76.42 → 74.88 −1.54 DPS (−2%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
57–64 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Abyssal Terrors
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Filtered normal rolls

This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Druid — included through HP Regeneration
  • Golem — included through HP Regeneration
  • Sick — included through HP Regeneration
  • Vampire — included through HP Regeneration
  • Wounded — listed directly in the character filter

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Dwarf — +50% normalized signed change (Attack Speed −3 resolves ×0.5)
  • Knight — +50% normalized signed change (Attack Speed −3 resolves ×0.5)

Wanted-tag matches

  • Bull — matches HP Regeneration; wanted-tag filter chance 5%
  • Doctor — matches HP Regeneration; wanted-tag filter chance 5%
  • Lich — matches HP Regeneration; wanted-tag filter chance 5%
  • Masochist — matches HP Regeneration; wanted-tag filter chance 5%
  • Pacifist — matches HP Regeneration; wanted-tag filter chance 5%