HP Regeneration
Changes HP Regeneration by +1 point.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.
Uncommon · Tier II · Abyssal Terrors
Structured effects, restated
Changes HP Regeneration by +1 point.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.Changes Attack Speed by −3 percentage points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Obliterator goes from 127.42 to 124.22 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ObliteratorRanged · Tier IV
127.42 → 124.22
−3.20 DPS (−2.5%)
ClawMelee · Tier IV
56.49 → 53.90
−2.59 DPS (−4.6%)
War HammerMelee · Tier IV
104.23 → 102.40
−1.83 DPS (−1.8%)
HatchetMelee · Tier IV
73.12 → 71.32
−1.79 DPS (−2.5%)
Particle AcceleratorRanged · Tier IV
76.42 → 74.88
−1.54 DPS (−2%)
Availability and ownership fields
Offer and resolved-stat relationships
This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.