Coil official art

Rare · Tier III · Base game

Coil

% DamageKnockback

Structured effects, restated

What one copy changes

+5 Knockback +1 more declared effect, listed below

Knockback

Changes Knockback by +5.

Each owned copy contributes this additive effect.

% Damage

Changes Damage by +1 percentage point for every 1 Knockback; the resulting change truncates toward zero.

Each owned copy contributes this additive effect.
Stat references: % Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Coil. Fields start at the game’s own default stat block, where every stat but Max HP starts at zero — a 0 here is that default, not an empty field. Player stats use the same device-local values as the weapon pages.

Using Max HP 10 · 1 equipped weapon

Wrench goes from 16.62 to 16.62 expected primary-target DPS.

Direct DPS change +0.00 DPS +0%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Declared count/stat relationship

How the item’s value changes with its input

Damage from Knockback

Changes Damage by +1 percentage point for every 1 Knockback; the result truncates toward zero.

KnockbackDamage from this scaling effectNet Damage change from the item
000
1+1+1
3+3+3
5+5+5

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
31–41 lowest of 70 in this rarity
Ownership
Recorded ownership limit: 3 copies.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Same rarity, adjacent shop price

Priced next to Coil in Rare

The Rare items either side of Coil in the same price order its rank above is measured in — what the shop is really offering you instead at this price.

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • One-Armed — matches Percent Damage; wanted-tag filter chance 5%